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You need to consider good, old fashion SEO. Do some basic keyword research to understand how people might be searching for your app - or what it offers - and adjust or develop web content targeted for that search. If you're able to get rankings for these searches, you'll begin to see the increases and I would even recommend setting up a direct link to the store with analytics tracking to see how many leads that you're sending.
Also, it's not free, but advertising is something you should also consider. Apple launched a simple platform - http://advertising.apple.com/tools/iad-workbench/ - a few months back and there are several other app networks that you can use.
Best,
Clark
-Please get you active users to propagate your app through asking them for reviews in App Store , prompting for Facebook like , share on what's app with friend . With change in AppStore ranking algorithm reviews will help you generate good ranking and place higher in search results.
-If the economics allows gratify them with some offer for referrals ( may excess to any premium feature for a limited time , or points , discounts etc whatever is possible )
- rebuilt you visibility through a campaign where you do 1or burst activities towards weekend starting Thursday evening and sustain with normal activity ( 1/5th of burst) for few days .
- also you must see you LTV per active user and basis that work on activating the dormant users or put this data to use to acquire new user with above mentioned tactics
If you are trying to shift traffic from existing website to app use interstitial blocking pages. While somewhat annoying for users that just want to view content on the web they are very effective at directing traffic to apps. They're far more effective than the default iOS smart banners that are easily ignored. We found this for both iPhone & iPad use cases at Diapers.com (I also saw similar data from zappos) also once users dismiss interstitials or smart banner adding contextual links like "view XXXX page in the app" can prompt users when they're more committed as opposed to on first view.
I actually wrote a blog post last year on "81 Different ways to promote your Mobile App / Games" the link is http://blog.tapgage.com/2012/10/81-different-ways-to-promote-your-mobile-app-game/. Hopefully it helps. I will be releasing another updated version of this post very soon.
Generally speaking, people would check app reviews before downloading an app, and 88% people give much trust to app reviews. Then you should increase positive app reviews to increase the download rates.
Bestreviewapp(https://www.bestreviewapp.com/?from=cr-chris) provides this kind of service, which supports multiple countries for you to choose from, get your app targeted precisely, highly recommend.
With 1600 downloads/day you are in the "Fly Stage" (see our growth stages categorization: https://www.slideshare.net/christianpuricelli/mobile-app-marketing-presentation-81456295). To growth from there ASO, PR, App Review websites will not help you any more to growth significantly. At this point you could try to reinvest the cash flow you are generating for paid acquisition, an influencer campaign. Also at this point it makes sense to start optimizing all conversions.
Related Questions
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Can you recommend an alternative to Admob for displaying mobile-related ads on a website?
Here are the main alternatives to AdMob divided into tiers based on scale: Tier one: a) MoPub b) Amazon Publisher Services c) Facebook Audience Network Tier two: a) Verizon b) Smaato c) Fyber d) MobFox e) InMobi f) AdColony g) Rubicon h) AppNexus i) Pubmatic j) OpenX k) Chartboost l) Unity Ads m) Vdopia n) IronSource o) Adtoapp p) AdinCube q) Appodeal r) PubNative Let me explain them one-by-one: 1. MoPub: MoPub is another industry leading SSP option. It was an early entrant in the space, and it was acquired several years ago by Twitter. Since then it has continued to develop and it runs one of the largest exchanges for mobile app inventory, tapping into the advertiser base of Twitter. 2. Amazon Publisher Services (APS): Amazon Publisher Services is one of the newest options available to mobile app developers. Amazon has been rapidly developing their advertising capabilities and they have their own massive demand source because of all the merchants advertising on their platform. They also run a product called Transparent Ad Marketplace (TAM) that allows you to mediate other demand sources as well. It's not as easy to use as AdMob, but it's a very potent competitive option. 3. Facebook Audience Network (FAN): Facebook is the only other demand source that truly rivals Google AdMob in sheer size. FAN is not a mediation service, but it is so large that many apps would not need anything else, so it is an AdMob alternative. It is possible to use it as a demand source in other mediation solutions and if you can, you should. 4. Verizon (aka Nexage and Oath): The name of this one keeps changing. It was originally known as Nexage, which was another older exchange and SSP. Nexage was acquired by Millennial Media, which was acquired AOL and marketed as a product called One Mobile, then AOL was acquired by Verizon. Verizon deals in all digital ads, whether desktop, mobile web or mobile app. They have a full-featured SSP option and they are also providing header bidding to publishers. 5. Smaato: Smaato has traditionally been more internationally focused but has started to perform well in the US too. They have a sizable exchange of their own. 6. Fyber: Fyber is a roll-up of a few different companies, one of which was Inneractive which has a good-sized ad exchange for mobile app traffic. Fyber is a game focused SSP but they can and do operate on a variety of other types of apps. The mediation platform HeyZap was also acquired and rolled into Fyber. 7. MobFox: MobFox is the in-app monetization arm of the Matomy group. 8. InMobi: InMobi has long been a large ad network in international markets and a while back they acquired Aerserv. Aerserv is a video focused SSP with a mediation platform and exchange that performs well in the US, making it a great addition to InMobi. 9. AdColony: Many of these SSPs were formed through acquisition, and AdColony (formerly known as Opera) is a successful public company that was created through several acquisitions. Their SSP offering is underpinned by a mobile ad serving and mediation layer called AdMarvel. That platform is augmented by demand from a performance network formerly known as Moolah Media and a brand network formerly known as Mobile Theory. All of this has been combined and they have created their own proprietary exchange as well under the brand AdColony 10. Rubicon: Rubicon is a long-time player on web inventory. They grew rapidly and ultimately went public a few years ago. Rubicon operates a large exchange, and they have an SSP offering for in-app inventory, but their roots are in web inventory. 11. AppNexus: AppNexus runs a large exchange that traditionally was focused on web inventory. Again, their roots are web, but they are moving aggressively into app inventory as well. AppNexus is a more robust platform than other SSPs, which is a pro and a con. It can be used as a platform to run a whole ad network. However, that large scope of features can make it daunting to use as an SSP. As part of that platform, it has a very robust direct ad serving offering. 12. PubMatic: PubMatic is a large company running their own exchange. PubMatic acquired mobile ad network Mojiva a while back and Mojiva's ad serving counterpart Mocean, so they do have a robust direct ad serving system that can be used to operate a whole network, like AppNexus. That acquisition also gave them some technology that was developed specifically for mobile. 13. OpenX: Yet another large SSP from a private company with web roots. OpenX operates an exchange that is large and worth accessing. OpenX started as a direct ad serving platform and that is still one of their core offerings. They are one of the few SSPs that has a robust direct ad serving option. 14. Chartboost: Chartboost focuses exclusively on game apps. They run interstitial and video ad formats only and offer cross promo and a direct deal marketplace so you can coordinate with other app developers. 15. Unity Ads: The Unity platform for game development has an ad platform called Unity Ads woven into it. This makes it extremely easy for apps developed on Unity to use, but it focuses on rewarded video units exclusively. 16. Vdopia: Vdopia runs an optimization platform and video ad exchange called Chocolate. 17. IronSource: IronSource is a full-featured platform with a variety of ad units available, but they tend to focus on game apps and on rewarded video. If most of your inventory is rewarded, do NOT skip over this one. It is one of the leaders in that space. 18. Adtoapp: 20+ demand sources and monthly pay-outs. 19. Appodeal: 60+ demand sources and flexible payout options. 20. AdinCube: Ogury acquired this product and turned it into their publisher solution. 21. PubNative: Native ad network and good mediation add-on for other SSPs. Besides if you do have any questions give me a call: https://clarity.fm/joy-brotonathJB
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How can i embed my Clarity link into my website?
If you go to to https://clarity.fm/yourusername/widget and replace 'yourusername' with your actual user name, you should see an Embed code link to add a widget that includes your profile/per minute rate/Request a call Button. Feel free to give me a call if you'd like help implementing this into your site.JN
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When to ask for funding for your startup?
I think if you're going to pursue a studio approach, you should assume that you will not be able to raise much in the way of outside equity funding. Most investors do not want to invest in a team that is pursuing multiple projects at the same time for a variety of reasons. To the extent that any of your apps have demonstrated any kind of initial traction, there is a reasonable chance that you can recruit competent growth professionals who could be compelled to take a big portion of upside, but I'd caution that true experts (as defined by people who have done it more than once at 100,000 plus users) would rather do this for their own app or be a cofounder in the overall venture so be careful about professionals who present themselves as experts who are all too willing to venture for a largely performance-driven deal. With regards to proof points for funding, assuming you want to abandon all others in favor of the one that gets the most traction, I've written several related answers here on Clarity about the benchmarks for angel and seed funding so I encourage you to review my profile and look at previous answers. If you'd like to talk by phone, I'm happy to help.TW
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We are a bootstrapped beauty-on-demand app, and would like to reach a wider market. Is it necessary to hire a dedicated marketing person?
If you need instant revenue, a PPC campaign might be the best approach. I would always suggest hiring a person or agency to manage that unless you have someone on staff that focuses on that alone. Doing PPC yourself is easy, but it's rarely the most profitable way to go due to the nuances that are required to really squeeze out the ROI from a PPC campaign.SD
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How can I increase downloads of my game without spending a dime?
Some tips: 1) Fix the name and screenshots: The game dynamics are geared towards people that dislike Trump, or at least his wall idea, and yet A) Your game title is "Trump's Great Wall" B) The icon is a picture of Trump's face C) The first two screenshots show Trump happily building his wall. Nobody that dislikes Trump is going to click on your game to see more details, and if they do, the first two screenshots they see would make them leave anyway. Change the name to something along the lines of, "Break Trump's Wall", and move your 3rd screenshot to be the first screenshot (i.e. the one showing a pissed off Trump). I would also add a screenshot of the rocket being used (especially if there's an explosion) to make it more clear. 2) Once you've fixed the points above, post about the game in places that have a strong dislike for Trump. There are many online communities and forums that would probably love the idea of game and would spread the link to friends. If you'd like more specific advice on relevant places to post your game, and additional advice on how to market it, let me know, best, LeeLV
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