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MenuDo I need a prototype to sell my app idea?
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No, but you do need it fleshed out to a degree of believability. And that depends on who you're talking to...how easily they can pick the idea up and run with it. A programmer is likely to do this better than a banker: they can probably take the concept and mentally build it out, whereas the banker probably can't.
Now comes the money part. Again, this depends on who you're talking to. How money-savvy are they? A programmer might love the idea and instantly know how to flesh it out. That might generate enough excitement to make the sale happen right there.
For the money-savvy, something's missing though...a whole lotta something. Where's the target market? How do you intend to reach them (ads, traffic, signup)? What business model would you follow (paid third party ads, paid membership, freemium, etc.)? If all you have is the basic *technical* idea but no market analysis, the money-savvy will probably leave it alone.
Given that you didn't provide more detail, you probably think someone is going to steal your idea. Most people are too busy to steal your idea. I've written about this here: http://www.salestactics.org/sharing-new-business-ideas-trust-and-ndas/
As you haven't given more info, it's tough for me to tell--at least in my opinion--whether your idea has legs or not. I guess you could PM it to me if you want. Otherwise, I could help you figure out that marketing side to sell it to the money-savvy type of person.


No, you need an easy-access demonstration of what your app will do, including the most important features and differentiators. My wife built her prototype with cardboard and paper and I watched potential investors and partners light up in the first 30 seconds as they played with it and understood right away what she intended to build. Mission accomplished!


No.
Prototypes can have different purpose, so let's look at the most common cases:
1. The prototype's purpose is to explain the idea
You'll need to be able to explain your idea on several levels.
The elevator pitch does usually not involve showing a prototype.
If you have more time, you should still be able to explain your idea without a prototype, be it with words, gestures or pictures.
If you're uncomfortable selling your idea without a prototype you need to work on how to present it.
In some cases, the idea is so novel that the best way to explain it is to show it. In that case a prototype can be valuable. Before Pokemon Go made people aware of what Agumented Reality might look like, a prototype was probably the best way to explain it.
2. The prototype's purpose is to show that the idea is feasible and that you and your team has the skills to make it happen.
If you are selling to investors, a prototype might convince them that you and your team have the technical knowledge required to deliver. This depends on how complex your idea is though.
3. Customer feedback and iterating
In my experience, the prototype delivers most value when it is used to get real-world feedback from real customers, and when the prototype can be quickly adjusted to accommodate the feedback.
This is very valuable when used to validate product-market fit and to make incremental adjustments.
I have helped IT startups build their first prototype. I've seen that the prototype can be used as a crutch, instead of tackling the real business problems. Make sure you can sell convincingly without a prototype.
No you don't need it. BUT! Sell Idea, spacially in IT, is almost imposible.First of all you need to defend your idea. It cost a lot and to make it you need a prototype.
If you try to sell Idia without defend, 95 % that your idea will be used without you. The best way is to find IT students who will help you to create prototype for free and try to make it popular. Thats the only way you can earn on that.


Let's assume you are talking about getting funded to create a full version of the app. Contrary to what others are saying, you are likely going to need a prototype in order to clearly demonstrate what you are trying to accomplish with this app. VCs and investors like to see a minimal viable product before any discussion about funding can begin. Now, what prototype means is a very wide range of things. It could be a simple as a sketched mockups of each screen of your app - a paper prototype. This is actually very useful in early customer testing. You could also create an interactive prototype through a service like Invision, this will be a simulation of your app without any code written. Also, a lot depends on the complexity of the app. For instance, if you are creating an app which follows well known user experience conventions like booking or instant messaging, then it's easy to demonstrate functionality using existing apps, while if this is something completely new, then more details will need to be fleshed out in the prototype.


To sell any idea you need three things:
1. Presentation of a market worthy problem that needs solving.
2. Explanation of how your app idea solves the identified problem better than alternatives.
3. Proof that your proposed solution will work.
An animation can be used for points 1 & 2. A working prototype and/or professional credibility is required for point 3.


You might find this useful


Yes and no. The previous answers above are important and necessary.
☑️ Yes, you need an idea that pops!
☑️ Yes, you need an outstanding vision and in-depth knowledge of your market
☑️ Yes, you need to have a well-planned goal.
However, I would just like to point out that it becomes a lot easier for everybody, including you, if you've already have a "Beta" app up and running. This way, you can already listen to what the market is telling you and know what to "fix."
Yes, I have no contentions about the power of funding and a well-oiled operation, but finding that base line on what this app can really be based on how the market has reacted would be a more challenging, but also a more rewarding way to go.
To put it simply, you can create a simple code for a "Super Calendar/Calculator App For Business" while it's still in beta. During the Beta stage, you get feedback from the users that this and that is what they would really like to have. Now, after that phase, you improve and you adjust.
Let's just say, you're ready with Version 1 with all of the positive feedback from your existing userbase. That's, I believe, is the time to reach out to investors since you already have momentum going.
Hope this helps!
If you need further assistance, let me know!
~Pat


Yes. Otherwise, you'll waste too much time trying to get your idea across. Speed is your friend.
Related Questions
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I have this social media idea,but no coding skills. How do I get someone to do the coding (cant afford to pay them) and not give away half of my idea?
Dilip was very kind in his response. My answer might be a bit on the "tough love" side. But that's for you to decide. My intention, just for the record, is to help you (and those like you) on your path to success. And that starts with having a viable philosophy about entrepreneurial-ism and business. And I'm going to answer this because I get asked some form / version of this question very frequently from newcomers to entrepreneurial-ism. The scenario goes something like this: "I have a great idea. It's amazing, I love it, and I just KNOW it's gonna make me a ton of money. But I have no money right now so I can't afford to (fill in the blank with things like "to build it / create it / market it / etc" or "to hire the required staff needed to work in my business to sell it / develop it / etc"). And I don't want to tell anyone about my great idea because I'm worried someone will steal it and make MY million / billion dollars. But I can't afford to legally protect it either... So how do I launch without the skills to personally create the product AND no money to hire anyone else to do that either??" The answer is ... You don't. Look - let's be honest. All you have is an idea. Big deal. Really. I'm not saying it's not a good idea. I'm not saying that if properly executed it couldn't make you a million / billion dollars... But an idea is NOT a business. Nor is it an asset. Until you do some (very important) initial work - like creating a business model, doing customer development, creating a MVP, etc - all you really have is a dream. Right now your choices are: 1. Find someone with the skills or the money to develop your idea and sell them on WHY they should invest in you. And yes, this will mean giving up either a portion of the "ownership" or of future income or equity. And the more risk they have to take - the more equity they will want (and quite frankly be entitled to). 2. Learn how to code and build it yourself. MANY entrepreneurs without financial resources are still resourceful. They develop the skills needed to create what they don't have the money to pay someone else to do. 3. Get some cash so you can pay someone to do the coding. You'll probably have to have some knowledge of coding to direct the architecture of your idea. So you will likely still have to become knowledgeable even if its not you personally doing the coding. (This is not meant to be a comprehensive list of options... And I'm sure some of the other experts here on Clarity have others to add - and I hope they do) To wrap up - Here's my final tip to you that I hope you "get"... It's FAR more valuable to have an idea that a very specific hungry crowd is clamoring for right now - One that THEY would love and pay you for right now - Maybe even one they'd pre-order because they just have to have it - Versus YOU being in love with your own idea. [Notice I didn't say "an idea that some as-of-yet-undetermined market would probably love"] I wish you the best of luck moving forward.
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If I have a business idea for a large company, how can I give it to them and mutually profit, without them just taking the idea and squashing me?
Probably not the answer you're looking for, but companies have so many unimplemented ideas that the likelihood of partnering to implement someone else's idea is really low. And besides which, the idea is not something that has much value in and of itself. If you're passionate in the idea, build it yourself. That's the only way you can have leverage.
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As an accounting graduate with no money and no connections, how do I start my own consulting firm? And how do I get clIents?
STOP. DO NOT DO THIS.... I would never want help from someone like you. Don't get me wrong -- you aren't evil (that I know about) but you don't seem have any value that I could pay for. What would you be "consulting" a CEO like me about? How do you expect to make my business better when you don't have a clue about your own business? THAT'S THE TRUTH... Fuck the truth. If you want to get clients then you hustle -- every waking moment. You try an angle and fail and then try a different angle. You can't outsmart your way to bigger results. 2 plus 2 does not equal 4 -- it equals you going bankrupt. If you want to be successful then you need to exert massive amounts of effort to get off the ground. So get your ass out there and start asking everyone you meet: "What is that one big accounting question that's been bothering you for some time now? If I can't help you i'll buy you a cup of coffee" Then just go be a badass...
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How can I make a million dollars?
First, I agree with Chad in that the pure pursuit of money is unlikely to render anything significant. By using a monetary value as a primary goal, you're only diluting the real drivers of success: passion, crafting great customer experiences, building an incredible team and culture etc. That said, making $1m isn't that hard. :) I love this thinking by Amy Hoy and that's how I would go about making $1m: http://unicornfree.com/30x500. Using that logic, this is what I'd do: * To earn $1m in a year, I need to earn +- $80k a month. * To earn $80k a month, I need 1600 customers paying me $50 per month. * So what can I build that could attract 1600 people to pay me $50? * Or, what could I build that could attract 400 people to pay me $200 per month? This logic works on two drivers: * Cumulative revenue and growth. So SaaS works best in this regard, as you only need to focus on having new signups that are greater than your churn. * Building something that people are willing to (really) pay for and going for quality over quantity. If you are building something that sells for $5 pm, you'll need to sell at much higher volumes (which are tricky). In terms of doing that, these are the areas of my business that I would prioritize: 1. Build an awesome team that do things they're passionate about. 2. Prioritize customer experiences above anything else. Do everything in your power (regardless of whether it can't scale) to add value and help your customers. 3. Build a brand and reputation that has long-lasting value.
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What companies have successfully implemented both B2B and B2C products or services? Which should I start with for the non-profit sector?
I would suggest the first question to ask is "what problem do I solve?" And of those people I solve problems for "who do I create the most value for?" In the non-profit world you need to add "How does my business help the non-profit run better and/or help the group the non-profit focuses on?" For example, if you've created a platform that drives donations, your company "has created a platform that helps you reach fundraising goals faster." What you don't want to do is market and sell to B2B and B2C audiences simultaneously. They have different ways of buying - a B2B audience needs to have their benefits quantified (using your thing makes me x amount more) - and it's extremely hard for a startup to be able to do both well. Better to start with one, execute really well and move into the other. Feel free to give me a call and we can dig into who your most valuable audience is.