Our app (iCare Adventure) currently uses video as a primary medium to educate patients and parents while they wait in paediatric emergency waiting rooms. Mini games or activities within the app do not directly emphasize any of the outcomes that we are looking to improve. What are some new gaming models that work well to educate children, considering that we need to address ages 4-15 with objectives that are intuitive and require no parental intervention.
Here are some of the most common presenting conditions that we want to explain and reframe:
-Broken Bone
-Asthma
-Fever
-Concussion
-Congestion
-Cut
-Vomiting
I have been in the app and gamification business for the past 6 years which is an eternity in digital years. You mention that mini games and activities do not emphasize the outcome you are hoping to achieve, and I wonder if using a fun chatbot to talk to your patients wouldn't be more interesting in this case. Children ages 8-15 love to do two things with their phones: play and chat. If you say that playing is not working then chat with them and make it playful. Speak their language, have them ask you any question they want to ask, in their own terms and language and have a chatbot ready to answer them all. You can even create a voice chatbot for the smaller kids (4-8) that still don't write very well. Talking Tom was a great success among kids because they felt somebody was actually listening to them. Let me know and we can brainstorm more about this if you're interested
Depends on the age group, but an animated story with interactivity goes a long way for pediatric patients. For tweens, a chat based app similar to amazon rapids has traction.
Have you thought about why a hospital or provider network would purchase this? Do they have any metrics they need to met with specific payers or accrediting bodies your app can help them meet to generate value for them? Happy to help you think through this more to help make this appealing to purchaser.