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MenuLooking for a new approach to gamify health related information for paediatric emergency patients.
Our app (iCare Adventure) currently uses video as a primary medium to educate patients and parents while they wait in paediatric emergency waiting rooms. Mini games or activities within the app do not directly emphasize any of the outcomes that we are looking to improve. What are some new gaming models that work well to educate children, considering that we need to address ages 4-15 with objectives that are intuitive and require no parental intervention.
Here are some of the most common presenting conditions that we want to explain and reframe:
-Broken Bone
-Asthma
-Fever
-Concussion
-Congestion
-Cut…
Filed under:
Gamification:
Pedagogy, Healthcare Information Technology
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