Loading...
Answers
MenuHow do I scale up and on-demand cleaning service mobile app
We have build a nice mobile app that allows users to request a professional cleaner on-demand. Supply (Professional Cleaners) side of things looks good but demand side (Client requesting is low). How do I increase that without loosing money. We don't have a web version - completely a mobile app.
Answers
You need to look at your KPI's. If your acquisition strategy can afford referrals, implement that, and ask your cleaners to spread the word (after they complete a clean) and reward them.
-Sell your mobile solution to a local cleaning companies, like outsource cleaning company, digitize their business and have their clients move to your platform
-Rate cleaners and Rate clients
-Build and in-app incentive for rating system for services rendered
-Allow cleaners to perform extra jobs that is out of their scope to earn more points "incentives" so they can make more money
If you have the supply of cleaners and are just looking for demand in the service on the consumer side but don't want to spend/risk losing money, I'd recommend a commission/affiliate based marketing strategy. This is a full proof way to grow with guaranteed profit without putting dollars at risk. I would have to get more of an understanding of your app, your market, scale, etc but affiliate marketing is one of my areas of expertise and I'd be happy to chat further on how you can do this. https://clarity.fm/stevenkrinberg1/expertise/affiliate-marketing-to-grow-fast-and-profitably
The best way scale up and on-demand cleaning service mobile app will to look at an example of a similar successful app that had captured market for quite a long time. Since you are really worried about the demand side, I believe this link will surely give you an idea about how to do it: https://www.appventurez.com/blog/how-to-make-on-demand-laundry-app-like-cleanly/
Besides if you do have any questions give me a call: https://clarity.fm/joy-brotonath
Related Questions
-
What day and time is best to release an app for best exposure?
The best day to launch your app is either Wednesday night or Thursday, because the iOS App Store changes features every Thursday and you may get featured that day as "New games..." "New app..." etc. Ideally all your marketing/PR/advertising efforts should start that day (Thursday) because Apple likes it when an app is being privately promoted at the same time it's being featured. Yes AdMob could work for you but please know that there are many other ad placement companies similar to AdMob that can work for you too. You need to see what kind of clients they have, if they match with your niche, etc. Usually this is a trial and error process, you start with several ads and you see which works and which doesn't, you improve, you cut them. etc. Good luckEN
-
Do angel investors look for a certain number of active users when investing in an app startup that has recently launched, 5,000-10,000+?
First of all, there is no "one size fits all" attitude in angel investing. I will tell you that the *best* angels will make a snap decision by playing with the product and assessing founder/market fit. At the right valuation, the kinds of angels you really want backing you will invest purely based on a killer early product experience and conviction of founder/market fit. But if you have made your app available in the US app store already, you have made a critical tactical error if your app isn't already trending towards 100,000 installs within the first 30 days of availability. Apps should first launch in a non US, english-speaking store to do early product/market fit work. Your "day one" event in the US app store matters to seed investors and many angel investors. While there are exceptions (most often in SaaS or enterprise mobile models), there are only 4 times to raise funding from seed funds for a mobile start-up stage company: Pre-product: A deck, a market opportunity and a team. Pre-launch: Product fully built but holding launch for funding. This will usually involve a private beta of at least 1000 users or a soft launch in an international store. 30 - 90 days after US launch: Must be at or trending towards 100,000 installs with very strong month-over-month growth. If you miss those windows, the next time to raise is after you pass over 1,000,000 with strong retention and engagement that correlates to your business model and user personas. As a mobile-first entrepreneur and angel investor, I'm happy to talk to you about this in more detailTW
-
If I'm looking to create a mobile app for my startup, should I first hire a designer or a developer?
Designer. Specifically a UX "designer" as you say, who doesn't just draw screens, and won't draw any for weeks or months. They will not just use their knowledge but will go out and talk to users, observe how they solve the same problem today, and help create the scope of work, and design the basic functionality. If you hire a developer first, they will build stuff that may or may not be of any value. If the company survives the first few rounds of building the wrong thing, you are still spending a hell of a lot in rebuilding, re-marketing, etc. etc.SH
-
What are the best ad networks to use in my mobile game for great ROI?
I guess the best answer is, it depends. What kind of mobile game are you marketing? Who are you targeting? For what platform? (iOS, Android?) Different ad networks work better than others depending on the type of game. A good place to start would be MoPub, MDotM, Manage, and Insight.JS
-
What is the best mobile app install tracking solution? By this I mean a solution that truly (or nearly) tracks click to install of app on iOS.
Sure, it's correlative for technical reasons, iTunes / AppStore does not provide (yet, might change) a mechanism for that, so 3rd parties have to build their own. I recently discussed with people from Adjust and I was really impressed. HasOffers / MobileAppTracking seems to be a good choice as well.AJ
the startups.com platform
Copyright © 2025 Startups.com. All rights reserved.