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MenuWhere can I find a mobile-game developer?
It's a mobile screen-oriented cards game. Project of four players daily tournament on Skillz.
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Hello, thanks for ask. Well, in the Web are specialized sites for coders, developers and testers. I reccomend you the three I consider best for your searching:
1.Toptal: It matches the a good percentage of freelance developers with employers. Based on your project description, you will be matched with the developer most suited for the job. You will then have two weeks to decide if they are right for you.
2. Matchist: This site connects top freelance developers with entrepreneurs and startups. You submit your project, and they will give you three great developers from which to choose. Matchist accepts only 15 percent of developer applicants to their network.
3. Guru: Guru allows you to look for specific services and people who provide them. These include general programming, language-specific programming, software, and management.
I hope this info would be useful for you.
Greetings.
Contacting freelancers may be cheaper than outsourcing tasks to a game development company, but you would see the difference. You can have an incredible idea, but an amateurish studio or a newbie-freelancer will just waste your time, money and even destroy your will to dive into game development
The best way to find an appropriate development team is to look for them on websites called directories. For example, visit Clutch.co, ThinkMobiles, AppFutura, GoodFirms, IT Firms and choose required features (location, hourly rate, etc.).
However, let us help so you don’t have to waste your time looking through different directories and freelance-platforms. If you're looking for an experienced game development team, here we are: https://knocknockgames.com/game-development
I am a Technical Director at a major studio and have been in the industry for over 20 years. LinkedIn is your best bet. Mobile developers will come to you (even when you don't want them to). If you make a public post asking for mobile game developers you will very likely get inundanted with offers from every corner of the earth. You can also make a request on Twitter using the tags #indiegamejobs #gamejobs and #gamedev and mobile game developers often watch those tags so they can respond (even when they're not desired) to posts where people are looking to get game ideas developed. Be careful of companies which show mostly web development experience -- they will also build games for mobile devices and that's not what you want. Look for companies that use Unity, Unreal, or similar engines and have a portfolio of games still live on the app stores that you can play and check our for quality.
Feel free to call me if you want to chat further!
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There are three types of metrics that you want to collect. 1) Aggregate metrics 2) Cohort metrics 3) Funnel metrics A tool like Flurry is OK for aggregate metrics. Google Analytics for mobile is probably the better choice depending on your needs. For cohort and funnel metrics, I prefer using Mixpanel. And for tracking App installs I prefer Tapstream. For a deeper dive into the above analytics types above, I recommend reading Lean Analytics by Alistair Croll and Ben Yoskovitz.PK
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Any suggestions on how to reach and market to mobile game developers?
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What are the best ad networks to use in my mobile game for great ROI?
I guess the best answer is, it depends. What kind of mobile game are you marketing? Who are you targeting? For what platform? (iOS, Android?) Different ad networks work better than others depending on the type of game. A good place to start would be MoPub, MDotM, Manage, and Insight.JS
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We were advised to outsource research Qs & As for our game. Is this safe?
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For a funded gaming startup that is about to launch a social-mobile game, would you suggest to self-publish or go for a publishing deal?
I would suggest you self-publish. Let me break down the mobile game landscape for you in a single statement: *You can only grow a game if your LTV (Lifetime Value) is greater then your CPI (Cost Per Install).* I assure you, that once you have that formula successful, finding money to support continued growth of your game at extremely favorable terms to yourself is not going to be a problem. If you don't have success with the above formula, then it doesn't matter if you have a publisher, your game's not going to be able to grow and make money with them either. There are only 2 conditions which you should consider a game publisher: 1) You need money to complete the game. (ie, no way will the game exist unless you get the money.) 2) For specific geo locations, such as China where there are people who can properly localize and market the game. That's it. I believe there is no grey area here and I've had experience on both sides of the table, including being the first 3rd party publisher signed by Zynga. The latest game I built is currently in the top 100 grossing chart (Cookie Jam) and it's there because we have successfully cracked the formula above. Its quite simple, but really difficult to achieve. Good luck! -Michael.MW
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