Telling Stories.
I spent my youth as an underground popstar; crafting words, and singing them directly to people. (The primal roots of storytelling.) Since then, I’ve written award-winning short stories, stage plays, radio plays and novels. My work has appeared everywhere from tiny literary magazines to the New York Times; from Radio Free Burning Man to the BBC. Basically, I like to create extraordinary fictional experiences inside people's heads.
Sometimes I work with others. In 2011, Markus Persson (better known as legendary game developer Notch), invited me to craft a narrative ending for his game Minecraft. (Minecraft went on to be Time Magazine's computer game of the year. Its sales to date are 9 million.)
Everything is a story; a computer game, a TV program, putting up a shelf; a meal, a love affair, a cup of coffee; a website, a walk in the forest, a game of football; we can't help ourselves, we structure them as stories. There are patterns that we recognise, that resonate with us. They help us make sense of the world, and ourselves, they help keep us alive, and sane.
Stories can help us to kill dragons, topple governments, and change the world. They can also help us to win elections, navigate websites, and buy shoes that go with our outfit. It's all good.
If I can, I’ll help you tell a better story.