Loading...
Answers
MenuWhat qualifications should you look for in a mobile app dev shop or agency?
This question has no further details.
Answers
Tehcnically speaking the only qualification is the type of development you need.
However, if you referring to guideline son how to find and assess good outsourcing partners, you should keep in mind:
- speed/quality of communication
- previous work
- payment/delivery terms satisfy your needs
More details can be found here: http://giacomoballi.com/how-to-hire-a-freelancer/
Make sure to look at their previous work, and that what you're building is well within their comfort zone. If you want to build an app or a game that breaks new grounds on UX or visuals you really do need the top talent to get you there.
You're going to want to look for an agency that can work with you on the overall technical strategy and not just the mobile app. Too many times, dev shops will not think about the big picture when building, which can lead to increased development and maintenance costs in the future.
You want to find a shop that can add some good information in the area of user experience. They may not be the main designer for your app, but you want them to be able to think about the user as they are building.
Ultimately, you want to find a partner to help bring your vision to reality, not just some company that will build to your specs. This company may not be the cheapest option, but in the long run, it will pay dividends.
Well, to be true the shops and agencies does have characteristics that people look for. Here are a few characteristics you must keep a watch of:
1. The Company Is Effective at What It Does: This is the most important characteristic to look at if you are looking for the best app development company. This is because good companies are effective at what they do.
2. They Are Employing User-Focused Procedures: Therefore, it makes sense that start-ups would want to partner with a company that has user-focused designers. At this stage, it is important for the start-up to make sure that app Development Company cares deeply about their customers and will prioritize their experience. One of the most famous technique to do this is to download few apps that the company has already created.
3. Creative Enough to Highlight Your App: Creativity is supreme for the best app development company. Nowadays, users download around 8.8 apps every month, so your app must do the outstanding performance. A creative company can assist in making sure this happens. A good company looks at the things from a different perspective.
4. Outstanding Tech Skills: Talented tech skilled workforce plays an important role for mobile app developers. This guarantees that the company will be able to distribute that tech expertise to you and that your app will be as reorganized and bug-free.
5. Possess Determination to Help You Exceed Your Goals: You may have taken the time to create a series of objectives for your company’s app. The app development company your hire needs to be more than only an IT service provider.
6. The Company Must Employ an Agile Development Process: The app development process must be flexible enough to suit your brand and adapt to any alterations your team considers essential down the road.
7. Understanding of Cross-Platform Development: In addition to guaranteeing rationalized production, a company that concentrates on cross-platform development also averts you from having to hire an additional company to provide support to other platforms in the future.
Besides if you do have any questions give me a call: https://clarity.fm/joy-brotonath
Related Questions
-
What tools to use for mobile Prototyping ?
My 2 favourite are: - www.uxpin.com - www.flinto.com Flinto is by far my favorite for mobile. I also us www.balsamiq.com for anything wireframe. Sometimes I jump into Sketch http://www.bohemiancoding.com/sketch/ for more high fidelity mockups using their Mirror feature http://www.bohemiancoding.com/sketch/mirror/ Hope that helps. P.S. There's a tonne of Mobile UX experts on Clarity, many $1/min - call them, you'll learn so much. my2cents.DM
-
Whats are some ways to beta test an iOS app?
Apple will allow a developer to register 100 UDID devices per 12 month cycle to test via TestFlight or HockeyApp. Having started with TestFlight, I would really encourage you NOT to use it, and go directly to HockeyApp. HockeyApp is a much better product. There is also enterprise distribution which allows you far more UDID's but whether you qualify for enterprise distribution is difficult to say. As part of your testing, I'd encourage to explicitly ask your testers to only register one device. One of the things we experienced was some testers registering 3 devices but only used one, essentially wasting those UDID's where we could have given to other testers. Who you invite to be a tester should be selective as well. I think you should have no more than 10 non-user users. These people should be people who have either built successful mobile apps or who are just such huge consumers of similar mobile apps to what you're building, that they can give you great product feedback even though they aren't your user. Specifically, they can help point out non obvious UI problems and better ways to implement particular features. The rest of your users should be highly qualified as actually wanting what you're building. If they can't articulate why they should be the first to use what you're building, they are likely the wrong tester. The more you can do to make them "beg" to be a tester, the higher the sign that the feedback you're getting from them can be considered "high-signal." In a limited beta test, you're really looking to understand the biggest UX pain-points. For example, are people not registering and providing you the additional permissions you are requiring? Are they not completing an action that could trigger virality? How far are they getting in their first user session? How much time are they spending per user session? Obviously, you'll be doing your fair share of bug squashing, but the core of it is around improving the core flows to minimize friction as much as possible. Lastly, keep in mind that even with highly motivated users, their attention spans and patience for early builds is limited, so make sure that each of your builds really make significant improvements. Happy to talk through any of this and more about mobile app testing.TW
-
Any opinions on raising money on Indiegogo for an app?
Apps are difficult to fund on IndieGoGo as few are successful, and we rarely take them on as clients. Websites like http://appsfunder.com/ are made for that very reason, but again, difficult to build enough of a following willing to pay top dollar for an app that could very well be free, already existing in the marketplace. A site that is gaining more traction you may want to look into would be http://appsplit.com/. Again, Appsplit Is Crowdfunding For Apps specifically.RM
-
iOS App: Beta vs Launch Quietly?
I would suggest launching in a foreign app store only (ex: Canada). That will allow you to get more organic users to continue iterating without a big push. I got this idea from Matt Brezina (Founder of Sincerely, previously Xobni) https://clarity.fm/brezina - he's the man when it comes to testing & iterating mobile apps.DM
-
Where can I find programmers willing to join a growing mobile start up for equity only?
You won't find anyone worth adding to your team willing to work for equity only, no matter how compelling your product and business is. The realities of the talent market for mobile developers anywhere is such that a developer would be foolish to work only for equity unless they are a cofounder and have double digit equity. Happy to talk about hiring and alternatives to full-time hires.TW
the startups.com platform
Copyright © 2025 Startups.com. All rights reserved.