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MenuWhat are the best practices for developing a hardware product without resources or skills?
I do not have the skills or expertise (or money) to make a real functional prototype of my product so would it help if I made a model of it demonstrating the features? Would it make is easier to raise VC money? The product is a compact recreational hovering vehicle that uses two small turbojets to achieve lift. In addition to selling this product to the public, we plan to make a spectator sport out of it, think of it like NASCAR but with hover vehicles.
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You need some sort of functional prototype (i.e. something that actually, in some way, does what you want it to do). Nobody will invest without one. You said you're too low on funds to have one built, so my best advice would be to spend some time learning the skills needed to build it yourself. You could for instance take free online electronics courses that MIT provides: https://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-002-circuits-and-electronics-spring-2007/ or buy books, watch youtube videos, etc.
I've built my own hardware prototypes for two of my own startups, and also helped build prototypes for others through Clarity. Let me know if you'd like advice more tailored to your specific idea (e.g. the kinds of microcontrollers and motor controllers that might work, etc.)
best,
Lee
Yes, in order to explain your idea a model will be helpful, which you can also take photos of to support your description online.
Consider using drone parts to build a cheap small scale functioning prototype.
Drawings can help, whether engineering or illustrations (what ever is cheaper to start) and support your description online.
Understand the trade off involved for VC money - how much equity and control you are willing to lose in exchange for this.
Figure out how much money would be required, even if only estimating the parts list at first, and what you need to be selling to determine if it's a potentially profitable venture before spending time on it.
How much are cargo drones costing? What can you learn from these?
How can you validate whether you've identified a buying market for this?
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There's no reason GE Aviation, or anyone, would be excited about your "idea for a hoverboard", or give you credit in any way, because you yourself say that you can't contribute anything to the project intellectually, financially, or otherwise, and the idea itself is not a new one. The idea was popularized in the 1989 movie Back to the Future Part II, and there are currently several people using their own skills to try to make commercially viable hoverboards (e.g. https://youtu.be/588du55BcAY?t=463 and https://youtu.be/588du55BcAY?t=31 and https://youtu.be/588du55BcAY?t=110) So your only real option is either to learn the skills to create a prototype yourself, or to have some insightful, patented idea on a unique approach, or to have enough money to pay someone else to do all that for you.LV
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