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MenuWhat is the best way to get the word out for a new website/app?
We are working tirelessly on SEO but it's not going as fast as I want. We are starting an email campaign soon. Press release within the next month. And still moving full steam ahead with the SEO. Just wondering if there is a faster way to get the app to generate some buzz. I've tried social media. PPC but it seems that everything comes back to SEO. It's a one of a kind app. Once it takes off it will be big. Any advise would be greatly appreciated. I am bootstrapping so I have to watch where I continue to put my money.
Answers
The easiest way to promote on a shoestring budget is guest posts. Write about the problem your app solves on sites where your target customers will read them.
Make sure you've got a strong marketing funnel for the people who click through your articles — if you're not capturing leads properly (and converting them) all your marketing efforts are wasted.
I've worked with a lot of new businesses and helped them bootstrap to success using this approach. It works as long as you stay consistent and *truly* help your reader in the articles (trust is huge).
I'd be happy to review your strategy and help you adjust it for maximum exposure (and potentially adjusting your inbound funnels). Let me know if you'd like to set up a time.
Good luck!
This will largely depend on on who your audience is (before you can decide what to say or how to say it you have to identify who you want to speak to and importantly where those people are.) So in general I would remain committed to social media, but curtail your focus on platforms relevant to your site concept - the other factor to consider is who (if anyone) is visiting the site now and then go out to replicate those people on scale. Specifically you can consider custom audience/look-a-like campaigns and re-targeting ads for current users who visit the site but dont fully engage. the other thing I would strongly consider (if you dont have a blog already) is to explore whether blogging and curating content relevant to your visitors might attract people in. above all else, I would start investing time into building an email list you can use to drip market updates on the site and re-engaging them once they have left or not completed certain items. start by adding a "roadblock" lightbox pop-up to your homepage so you can collect user email addresses prior to them visiting the site. yes you do run the risk of people dropping off but getting that initial piece of data you need to contionue the dialoge can be a critical part of getting them to come back and behave in a way you desire on your site. the are several other ways you can consider collecting email addresses (from blog subscriptions to PPC on platforms like Google and Twitter where part of what is embedded in the ad itself is a field for people to put in their email address.) all of this assumes a more b2c focus for your traffic, so some tactics would change if this is more of a b2b pipeline you'd like to build. Feel free to reach out to set up a time to chat and we can discuss our target audience profile and a strategy crafted to drive those users to your site. https://clarity.fm/jcgarrett
Hi there, based on my experience, here are some effective ways for you to increase your app visibility, details as follows:
Cooperating with influencers
Most people like to follow others and be influenced by the words of some celebrities or well-known business people - having high-profile Facebook pages with 100,000+Likes mentioning your app is a huge win. Reach out to organizations whose goals align with yours, and give them a compelling reason to mention or link to your app on their page.Pay for their recommendation is a good choice.
Apply for Awards and Contests
One great way to get exposure for your mobile app is to enter – and win – contests. It can give you tons of press, exposure, reviews, and plenty of downloads.There are tons of organizations that give prizes to new, innovative applications for their functionality, design, and so on.
Get Featured On Mobile App Review Sites
There are many sites you can submit your app, such as cnet,mashable, techrunch, app advice, appbrain,etc. If you get reviewed by a popular app blog like AppAdvice, you can expect a similar amount of traffic to flow through to your website and App Store listing. If you get featured on The Next Web, you can expect tens of thousands of unique visitors in the first 24 hours to hit your website and your app store page.
Before promoting your app, you should also get positive app reviews(Bestreview provides this kind of service, https://www.bestreviewapp.com/?from=cr-chris) to increase the download rates, because 95% users will take the app reviews as one of the most important reference factors to judge the app, and most people prefer to download an app which has much more positive reviews.
Hope these methods are useful to you.
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Apps are difficult to fund on IndieGoGo as few are successful, and we rarely take them on as clients. Websites like http://appsfunder.com/ are made for that very reason, but again, difficult to build enough of a following willing to pay top dollar for an app that could very well be free, already existing in the marketplace. A site that is gaining more traction you may want to look into would be http://appsplit.com/. Again, Appsplit Is Crowdfunding For Apps specifically.RM
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If I am planning to launch a mobile app, do I need to register as a company before the launch?
I developed and published mobile apps as an individual for several years, and only formed a corporation later as things grew and it made sense. As far as Apple's App Store and Google Play are concerned, you can register as an individual developer without having a corporation. I'd be happy to help further over a call if you have any additional questions. Best of luck with your mobile app!AM
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Whats are some ways to beta test an iOS app?
Apple will allow a developer to register 100 UDID devices per 12 month cycle to test via TestFlight or HockeyApp. Having started with TestFlight, I would really encourage you NOT to use it, and go directly to HockeyApp. HockeyApp is a much better product. There is also enterprise distribution which allows you far more UDID's but whether you qualify for enterprise distribution is difficult to say. As part of your testing, I'd encourage to explicitly ask your testers to only register one device. One of the things we experienced was some testers registering 3 devices but only used one, essentially wasting those UDID's where we could have given to other testers. Who you invite to be a tester should be selective as well. I think you should have no more than 10 non-user users. These people should be people who have either built successful mobile apps or who are just such huge consumers of similar mobile apps to what you're building, that they can give you great product feedback even though they aren't your user. Specifically, they can help point out non obvious UI problems and better ways to implement particular features. The rest of your users should be highly qualified as actually wanting what you're building. If they can't articulate why they should be the first to use what you're building, they are likely the wrong tester. The more you can do to make them "beg" to be a tester, the higher the sign that the feedback you're getting from them can be considered "high-signal." In a limited beta test, you're really looking to understand the biggest UX pain-points. For example, are people not registering and providing you the additional permissions you are requiring? Are they not completing an action that could trigger virality? How far are they getting in their first user session? How much time are they spending per user session? Obviously, you'll be doing your fair share of bug squashing, but the core of it is around improving the core flows to minimize friction as much as possible. Lastly, keep in mind that even with highly motivated users, their attention spans and patience for early builds is limited, so make sure that each of your builds really make significant improvements. Happy to talk through any of this and more about mobile app testing.TW
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I've been working on an app concept for 6 months and built an MVP. Is it better to pay a development firm to build or hire a developer as a cofounder?
I have built two software companies by hiring out the development work. I sold one for a decent sum during the dot com era (circa 1999). I remain a shareholder in the other one. I currently work with amazing development company on behalf of one of my clients. Here are some things to consider. 1. Do you really want to give up equity? If not outsource. 2. How fast do you want to get to market? If sooner than later, outsource. 3. How capitalized are you? If undercapitalized, either outsource offshore (which runs about 20% of US rates), or bring on an equity development partner. I offer a free call to first time clients. Let's chat and I'll give you some great advice from three decades of experience. Just use this link to schedule the free call: https://clarity.fm/kevinmccarthy/FreeConsult Best regards, Kevin McCarthy Www.kevinmccarthy.comKM
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Where can I find programmers willing to join a growing mobile start up for equity only?
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