Loading...
Answers
MenuWhat is the best way to approach beta testing a mobile fitness app when it is launched in the app store?
Fitcom is a mobile fitness app designed for trainers and fitness enthusiasts. Members can follow their favorite trainers, fitness advocates, and friends - and participate in fitness challenges together. Members can track their personal results from these challenges and see how their performances stack up against the rest of their team.
Answers
The best option will be patient who are recently discharged from hospital.Contact any hospital for list of recently discharge patient and help them to use and provide feed back .
Wow, I can see what you envision for your app and I must say its a great concept, different from most fitness apps.
I don't think any hospitals will be providing any patients information (privacy) also its the wrong target market
- you want to target the Fitness Trainers - Similar to a social network for fitness trainers - that their clients can follow and say up to date with.
Firstly Post invites to beta testers to
Google+ and Facebook Fitness Communities
Tailor it to the fitness trainers as a way to show their photos, build clients, and book and organize their appointments.
Think about it like ths - Every personal trainer you get on the app - the more they will have their clients download and use the application. This will be the key to success. If you want to use a clever trick to build up users - provide PRO features in the app that the trainer can only unlock when they have 20+ Users sign up to their account. This will heavily encourage them to get your app more users
Are you looking at iOS or Android? They have very different technical profiles when looking at beta scenarios...!
When it comes to beta testing your mobile fitness app, the best approach involves engaging with your target audience to gather valuable feedback and identify any potential issues before the official launch. Consider reaching out to fitness enthusiasts, trainers, and potential users who align with your app's target demographic. Encourage them to participate in beta testing by offering incentives or exclusive access to features.
Additionally, leverage social media platforms, fitness communities, and online forums to promote your beta testing program and attract participants. Provide clear instructions on how to join the beta testing group and offer channels for users to provide feedback, such as surveys, in-app feedback forms, or dedicated forums.
As for beta testing strategies, focus on testing core functionalities, usability, performance, and overall user experience. Monitor app performance, gather feedback from beta testers, and iterate on improvements based on their suggestions. By actively involving your target audience in the beta testing process, you can ensure that Fitcom meets their needs and expectations upon its official launch.
For more insights on the development costs of fitness apps, I recommend checking out this article: https://www.cleveroad.com/blog/how-much-does-it-cost-to-make-a-fitness-app/
Related Questions
-
Where can I find programmers willing to join a growing mobile start up for equity only?
You won't find anyone worth adding to your team willing to work for equity only, no matter how compelling your product and business is. The realities of the talent market for mobile developers anywhere is such that a developer would be foolish to work only for equity unless they are a cofounder and have double digit equity. Happy to talk about hiring and alternatives to full-time hires.TW
-
Any opinions on raising money on Indiegogo for an app?
Apps are difficult to fund on IndieGoGo as few are successful, and we rarely take them on as clients. Websites like http://appsfunder.com/ are made for that very reason, but again, difficult to build enough of a following willing to pay top dollar for an app that could very well be free, already existing in the marketplace. A site that is gaining more traction you may want to look into would be http://appsplit.com/. Again, Appsplit Is Crowdfunding For Apps specifically.RM
-
If I am planning to launch a mobile app, do I need to register as a company before the launch?
I developed and published mobile apps as an individual for several years, and only formed a corporation later as things grew and it made sense. As far as Apple's App Store and Google Play are concerned, you can register as an individual developer without having a corporation. I'd be happy to help further over a call if you have any additional questions. Best of luck with your mobile app!AM
-
What is the best technology for developing a new mobile app from scratch?
There are two sides to that question. One is the mobile app itself and the other is the backend. If I misunderstood in any way and you didn't mean "native" app I apologize in advance. On the backend, there is no clear cut answer to which is the "best". It depends solely on the developers you are able to get. We for example use Node.js , mongoDB, redis, elasticsearch and a couple of proprietary tools in the backend. But you have your pick of the litter now both on the backend api and the datastore with the myriad of options available and touted as the "best" currently on the market. Now on the app side again it solely depends on what you need your mobile app to do. Experiencing first-hand "develop once, run anywhere" I can say it's more like "develop once, debug everywhere" to quote a Java saying. We have tried Phonegap and Titanium Appcelerator and we have switched to native (ObjC and Java) after a couple of months of trying to go the hybrid route. The reasons behind the choice are as follows: - anything that breaks the pattern of how those frameworks NEED to operate is just a huge technical debt that keeps accruing a huge interest. - anything that uses css3 accelerated animations on Android is buggy at best and slow as hell at worst on any lower (< 4.1 I think) versions of Android I hope this gives you some insight. If you need/want to ask me anything feel free to contact me. MihaiMP
-
What is the generally agreed upon "good" DAU/MAU for mobile apps?
You are right that the range is wide. You need to figure what are good values to have for your category. Also, you can focus on the trend (is your DAU/MAU increasing vs decreasing after you make changes) even if benchmarking is tough. Unless your app is adding a huge number of users every day (which can skew DAU/MAU), you can trust the ratio as a good indication of how engaged your users are. For games, DAU/MAU of ~20-30% is considered to be pretty good. For social apps, like a messenger app, a successful one would have a DAU/MAU closer to 50%. In general most apps struggle to get to DAU/MAU of 20% or more. Make sure you have the right definition of who is an active user for your app, and get a good sense of what % of users are actually using your app every day. Happy to discuss what is a good benchmark for your specific app depending on what it does.SG
the startups.com platform
Copyright © 2025 Startups.com. All rights reserved.