Loading...
Answers
MenuWhat is the best way to approach beta testing a mobile fitness app when it is launched in the app store?
Fitcom is a mobile fitness app designed for trainers and fitness enthusiasts. Members can follow their favorite trainers, fitness advocates, and friends - and participate in fitness challenges together. Members can track their personal results from these challenges and see how their performances stack up against the rest of their team.
Answers
The best option will be patient who are recently discharged from hospital.Contact any hospital for list of recently discharge patient and help them to use and provide feed back .
Wow, I can see what you envision for your app and I must say its a great concept, different from most fitness apps.
I don't think any hospitals will be providing any patients information (privacy) also its the wrong target market
- you want to target the Fitness Trainers - Similar to a social network for fitness trainers - that their clients can follow and say up to date with.
Firstly Post invites to beta testers to
Google+ and Facebook Fitness Communities
Tailor it to the fitness trainers as a way to show their photos, build clients, and book and organize their appointments.
Think about it like ths - Every personal trainer you get on the app - the more they will have their clients download and use the application. This will be the key to success. If you want to use a clever trick to build up users - provide PRO features in the app that the trainer can only unlock when they have 20+ Users sign up to their account. This will heavily encourage them to get your app more users
Are you looking at iOS or Android? They have very different technical profiles when looking at beta scenarios...!
When it comes to beta testing your mobile fitness app, the best approach involves engaging with your target audience to gather valuable feedback and identify any potential issues before the official launch. Consider reaching out to fitness enthusiasts, trainers, and potential users who align with your app's target demographic. Encourage them to participate in beta testing by offering incentives or exclusive access to features.
Additionally, leverage social media platforms, fitness communities, and online forums to promote your beta testing program and attract participants. Provide clear instructions on how to join the beta testing group and offer channels for users to provide feedback, such as surveys, in-app feedback forms, or dedicated forums.
As for beta testing strategies, focus on testing core functionalities, usability, performance, and overall user experience. Monitor app performance, gather feedback from beta testers, and iterate on improvements based on their suggestions. By actively involving your target audience in the beta testing process, you can ensure that Fitcom meets their needs and expectations upon its official launch.
For more insights on the development costs of fitness apps, I recommend checking out this article: https://www.cleveroad.com/blog/how-much-does-it-cost-to-make-a-fitness-app/
Related Questions
-
Pre-seed / seed funding for a community app... valuation and how much to take from investors?
To answer your questions: 1) Mobile companies at your stage usually raise angel funding at a valuation equivalent of $5,000,000 for US based companies and $4,000,000 to $4,500,000 for Canadian companies. 2) The valuation is a function of how much you raise against that valuation. For instance, selling $50,000 at $5,000,000 means you are selling debt that will convert into shares equal to roughly 1% of your company. 3) I would encourage you to check out my other answers that I've recently written that talk in detail about what to raise and when to raise. Given that you've now launched and your launch is "quiet", most seed investors are going to want to see substantial traction before investing. It's best for you to raise this money on a convertible note instead of actually selling equity, especially if you are intending on raising $50,000 - $100,000. Happy to schedule a call with you to provide more specifics and encourage you to read through the answers I've provided re fundraising advice to early-stage companies as well.TW
-
What is the generally agreed upon "good" DAU/MAU for mobile apps?
You are right that the range is wide. You need to figure what are good values to have for your category. Also, you can focus on the trend (is your DAU/MAU increasing vs decreasing after you make changes) even if benchmarking is tough. Unless your app is adding a huge number of users every day (which can skew DAU/MAU), you can trust the ratio as a good indication of how engaged your users are. For games, DAU/MAU of ~20-30% is considered to be pretty good. For social apps, like a messenger app, a successful one would have a DAU/MAU closer to 50%. In general most apps struggle to get to DAU/MAU of 20% or more. Make sure you have the right definition of who is an active user for your app, and get a good sense of what % of users are actually using your app every day. Happy to discuss what is a good benchmark for your specific app depending on what it does.SG
-
I've been working on an app concept for 6 months and built an MVP. Is it better to pay a development firm to build or hire a developer as a cofounder?
I have built two software companies by hiring out the development work. I sold one for a decent sum during the dot com era (circa 1999). I remain a shareholder in the other one. I currently work with amazing development company on behalf of one of my clients. Here are some things to consider. 1. Do you really want to give up equity? If not outsource. 2. How fast do you want to get to market? If sooner than later, outsource. 3. How capitalized are you? If undercapitalized, either outsource offshore (which runs about 20% of US rates), or bring on an equity development partner. I offer a free call to first time clients. Let's chat and I'll give you some great advice from three decades of experience. Just use this link to schedule the free call: https://clarity.fm/kevinmccarthy/FreeConsult Best regards, Kevin McCarthy Www.kevinmccarthy.comKM
-
Whats are some ways to beta test an iOS app?
Apple will allow a developer to register 100 UDID devices per 12 month cycle to test via TestFlight or HockeyApp. Having started with TestFlight, I would really encourage you NOT to use it, and go directly to HockeyApp. HockeyApp is a much better product. There is also enterprise distribution which allows you far more UDID's but whether you qualify for enterprise distribution is difficult to say. As part of your testing, I'd encourage to explicitly ask your testers to only register one device. One of the things we experienced was some testers registering 3 devices but only used one, essentially wasting those UDID's where we could have given to other testers. Who you invite to be a tester should be selective as well. I think you should have no more than 10 non-user users. These people should be people who have either built successful mobile apps or who are just such huge consumers of similar mobile apps to what you're building, that they can give you great product feedback even though they aren't your user. Specifically, they can help point out non obvious UI problems and better ways to implement particular features. The rest of your users should be highly qualified as actually wanting what you're building. If they can't articulate why they should be the first to use what you're building, they are likely the wrong tester. The more you can do to make them "beg" to be a tester, the higher the sign that the feedback you're getting from them can be considered "high-signal." In a limited beta test, you're really looking to understand the biggest UX pain-points. For example, are people not registering and providing you the additional permissions you are requiring? Are they not completing an action that could trigger virality? How far are they getting in their first user session? How much time are they spending per user session? Obviously, you'll be doing your fair share of bug squashing, but the core of it is around improving the core flows to minimize friction as much as possible. Lastly, keep in mind that even with highly motivated users, their attention spans and patience for early builds is limited, so make sure that each of your builds really make significant improvements. Happy to talk through any of this and more about mobile app testing.TW
-
Where can I find programmers willing to join a growing mobile start up for equity only?
You won't find anyone worth adding to your team willing to work for equity only, no matter how compelling your product and business is. The realities of the talent market for mobile developers anywhere is such that a developer would be foolish to work only for equity unless they are a cofounder and have double digit equity. Happy to talk about hiring and alternatives to full-time hires.TW
the startups.com platform
Copyright © 2025 Startups.com. All rights reserved.