Strategy, Investments, Operations, Vendor Management, People, Internet Services, Smartphone Applications, Games Development, Outsourcing, Training and Public Speaking
Managing Investments in Internet and Game Development projects.
People across various industries; education, customer service, online marketing and technology companies.
Worked on over 24 released games since 1999, mostly build with Adobe Flash technology with some Android and iOS development recently.
Setup and managed Outsourcing for both start-ups and established companies. Outsourcing across China, East Europe, India, Phillipines and South America. The type of teams established were for customer support and technical development.
Creating Strategy Documentation for both Business (Systems, Marketing, Product, Staffing) and Projects (Market Segmentation, Technology Selection)
Growing small start-ups from 1-2 people to large operations across multiple geographic locations.
System design and UX on over 100 Internet based products. Of these most, around 80%, were from concept to launch. While the rest were optimisations and re-launches of existing products.
Began training clients on products and process improvements in 2001. In 2004 got involved in software and design training. As of 2009 expanded into online course development and other automated learning platforms.
Consulting and working with developers on Smartphone Applications, mainly focusing on the UX design aspects as well as monetisation strategies.
Presented at different events, with group sizes ranging from 10 to 100 people in attendance. Conducted training for others on public speaking and presentation skills.
Successfully delivered over 100 Internet and Game related products since 1997. Built together in cross-functional teams ranging from small 2-4 to managing multiple teams consisting of 74 people in total.
I have found that agency and video production is usually based around a sub-set of the larger team getting together for a duration of an event or project.
To facilitate the changing team members as well as shifting priorities in these environments a tool such as Trello works well:
Love the question! I also believe Maurice, Kerby and Assaf have done a great job answering it.
What I'd like to add is the consideration for these questions:
* Why are you raising the money? (why will it help? why can't you do it from profits? why now?)
* What do you need it for? (what are you buying, people's time? equipment? land? compute power?)
* When do you need it? (when is too late? when can you get started?)
* How are you going to manage it? (how will it be spent, tracked, reconciled, invested, returned, etc.)
* Where is the need? (where is the market for whatever you are building?)
If you answer vaguely to any of these, it might be a factor.
What problem are you solving?
Is the school wanting to train online marketers? Creative product designers?
Why is there a need for this? Who are these people who want to learn about this? How do you plan to engage and deliver this knowledge to them?
The other lovely people here have already mentioned the tools, processes and methods that can help.
I've found in my experience the biggest cause of grief for remote teams is context, or specifically the lack of context. Providing the why and how can help remote teams prioritise work, ask better questions and when forced into making decisions these usually fare better than those of teams without context.
Terrific!!! I gave him some skinny on what my plans are and he came to me ready with 3 big ideas on each of my plans. It was super interesting, important and critical to my success. I really owe him some bags of candy... not to mention some bags of gold.