Loading...
Answers
MenuIf you know for sure that your new iPhone app is going to miss the mark on a key feature should you launch it or wait?
We've gathered user feedback and we know we're missing the mark on a key feature. However, the app does provide some other useful features. Should we go ahead and launch it and accept the lesser reviews? Or, wait until we get it right? More specifically, it's a reservation app. You can make reservations but we aren't visually displaying the availability in a great way yet.
Answers
Simple answer. Wait. Happy to discuss this in more detail in a call if you feel that there might be circumstances beyond the actual user experience that might compel a pre-mature launch, but generally speaking, the app should be in a state of polish prior to app store review.
Use Hockey App or Enterprise Distribution to continue to get user feedback before launching to the app store.
I concur. You only have one chance to make a great first impression. If you have a marketing budget, you could seed the market with some teasers to build your email lists. But, otherwise, get the product polished then launch with fury.
Good luck. I am offering free calls to jest time clients. Send me a message and I will forward a link to you.
Kevin McCarthy
Www.kevinmccarthy.com
If the feature is at the core of the product (value proposition) then it needs to be dialed-in and working so that new users have a great experience.
You can still have it open to beta testers using TestFlight - that way your getting real feedback, but definitely iterate and get it working first.
Also, checkout www.usertesting.com to get fast video user testing completed on iOS apps - we order a video each week.
Launch. If it's successful that's great and you'll be adding an additional feature to it later on. If not you can still take it out of the store, wait for the new feature to be ready and republish it. BTW: adding a new feature to an app has never changed the download figures of my apps, it can change the user satisfaction or the number of stuff they buy in your app. I know it's a strange thing to say but it's a fact. Changing your marketing (keywords, icon, screenshots) is far more effective
Related Questions
-
What would be the cost to program an an app like Whatsapp? iOS only.
Well, the biggest cost here wouldn't be in the app, but in the server infrastructure. As usual with connected apps, people often forget they have to be connected to servers. The app itself is just a view to what the servers provide, so it's not the major cost. 20K $ to 100K $ should be enough. On server stuff, I expect it to be a lot more, particularly if you aim for a wide audience (several million $). On a Whatsapp clone, I'd consider: - solutions for performing calls through servers, not that easy. Look at what Twilio provides. WebRTC is an upcoming protocol that will ease that (web & mobile). - solutions for API, IM and user accounts management. Look at StackMob or Parse which are MBaaS (Mobile Backend as a Service). Hope it helps!AJ
-
Pre-seed / seed funding for a community app... valuation and how much to take from investors?
To answer your questions: 1) Mobile companies at your stage usually raise angel funding at a valuation equivalent of $5,000,000 for US based companies and $4,000,000 to $4,500,000 for Canadian companies. 2) The valuation is a function of how much you raise against that valuation. For instance, selling $50,000 at $5,000,000 means you are selling debt that will convert into shares equal to roughly 1% of your company. 3) I would encourage you to check out my other answers that I've recently written that talk in detail about what to raise and when to raise. Given that you've now launched and your launch is "quiet", most seed investors are going to want to see substantial traction before investing. It's best for you to raise this money on a convertible note instead of actually selling equity, especially if you are intending on raising $50,000 - $100,000. Happy to schedule a call with you to provide more specifics and encourage you to read through the answers I've provided re fundraising advice to early-stage companies as well.TW
-
If I am planning to launch a mobile app, do I need to register as a company before the launch?
I developed and published mobile apps as an individual for several years, and only formed a corporation later as things grew and it made sense. As far as Apple's App Store and Google Play are concerned, you can register as an individual developer without having a corporation. I'd be happy to help further over a call if you have any additional questions. Best of luck with your mobile app!AM
-
Where can I find programmers willing to join a growing mobile start up for equity only?
You won't find anyone worth adding to your team willing to work for equity only, no matter how compelling your product and business is. The realities of the talent market for mobile developers anywhere is such that a developer would be foolish to work only for equity unless they are a cofounder and have double digit equity. Happy to talk about hiring and alternatives to full-time hires.TW
-
Whats are some ways to beta test an iOS app?
Apple will allow a developer to register 100 UDID devices per 12 month cycle to test via TestFlight or HockeyApp. Having started with TestFlight, I would really encourage you NOT to use it, and go directly to HockeyApp. HockeyApp is a much better product. There is also enterprise distribution which allows you far more UDID's but whether you qualify for enterprise distribution is difficult to say. As part of your testing, I'd encourage to explicitly ask your testers to only register one device. One of the things we experienced was some testers registering 3 devices but only used one, essentially wasting those UDID's where we could have given to other testers. Who you invite to be a tester should be selective as well. I think you should have no more than 10 non-user users. These people should be people who have either built successful mobile apps or who are just such huge consumers of similar mobile apps to what you're building, that they can give you great product feedback even though they aren't your user. Specifically, they can help point out non obvious UI problems and better ways to implement particular features. The rest of your users should be highly qualified as actually wanting what you're building. If they can't articulate why they should be the first to use what you're building, they are likely the wrong tester. The more you can do to make them "beg" to be a tester, the higher the sign that the feedback you're getting from them can be considered "high-signal." In a limited beta test, you're really looking to understand the biggest UX pain-points. For example, are people not registering and providing you the additional permissions you are requiring? Are they not completing an action that could trigger virality? How far are they getting in their first user session? How much time are they spending per user session? Obviously, you'll be doing your fair share of bug squashing, but the core of it is around improving the core flows to minimize friction as much as possible. Lastly, keep in mind that even with highly motivated users, their attention spans and patience for early builds is limited, so make sure that each of your builds really make significant improvements. Happy to talk through any of this and more about mobile app testing.TW
the startups.com platform
Copyright © 2025 Startups.com. All rights reserved.