Loading...
Answers
MenuWhat are the features needed in food delivery app?
to analyze the requirement features of food delivery business
Answers
Based on customer preference it would be vital to make available the use of maps for easy access for both the customer and the courier, It would also be god to make available spaces for both courier and customer feedback during a delivery.
Time and food cost you have to write at what can a customer have to wait for the delivery to reach him or her also you have to write the cost of the food so a costumer will have to choose either to buy it or not
Here are some of the key features that are important to have in a food delivery app:
Easy order placement and tracking: Allow customers to easily browse menus, customize orders, and track the status of their delivery in real-time.
Payment integration: seamlessly integrate secure payment gateways like Stripe or PayPal into the checkout flow. Offer multiple payment options.
Location services: Use GPS to identify the customer's location for proximity-based restaurant suggestions. Provide accurate delivery ETAs based on locations.
Push notifications: Send important alerts to customers about order confirmations, driver assigned, order picked up and delivered, etc.
Ratings and reviews: Allow customers to rate and review restaurants and drivers. This drives quality and satisfaction.
Promotions and deals: Offer coupons, discounts, and promotional offers to engage customers. Integrate loyalty programs.
Analytics and reporting: gain insights into key metrics like most popular dishes, busiest days, repeat customers, etc. to inform business decisions.
Driver app: Provide an app for drivers to manage assigned deliveries, directions, and customer information.
Customer support: Set up self-help options and live chat/call support to handle customer issues promptly.
I hope this gives you a good overview of must-have features in a food delivery app! Let me know if you need any clarification or have additional questions.
Related Questions
-
If I am planning to launch a mobile app, do I need to register as a company before the launch?
I developed and published mobile apps as an individual for several years, and only formed a corporation later as things grew and it made sense. As far as Apple's App Store and Google Play are concerned, you can register as an individual developer without having a corporation. I'd be happy to help further over a call if you have any additional questions. Best of luck with your mobile app!AM
-
What is the generally agreed upon "good" DAU/MAU for mobile apps?
You are right that the range is wide. You need to figure what are good values to have for your category. Also, you can focus on the trend (is your DAU/MAU increasing vs decreasing after you make changes) even if benchmarking is tough. Unless your app is adding a huge number of users every day (which can skew DAU/MAU), you can trust the ratio as a good indication of how engaged your users are. For games, DAU/MAU of ~20-30% is considered to be pretty good. For social apps, like a messenger app, a successful one would have a DAU/MAU closer to 50%. In general most apps struggle to get to DAU/MAU of 20% or more. Make sure you have the right definition of who is an active user for your app, and get a good sense of what % of users are actually using your app every day. Happy to discuss what is a good benchmark for your specific app depending on what it does.SG
-
Pre-seed / seed funding for a community app... valuation and how much to take from investors?
To answer your questions: 1) Mobile companies at your stage usually raise angel funding at a valuation equivalent of $5,000,000 for US based companies and $4,000,000 to $4,500,000 for Canadian companies. 2) The valuation is a function of how much you raise against that valuation. For instance, selling $50,000 at $5,000,000 means you are selling debt that will convert into shares equal to roughly 1% of your company. 3) I would encourage you to check out my other answers that I've recently written that talk in detail about what to raise and when to raise. Given that you've now launched and your launch is "quiet", most seed investors are going to want to see substantial traction before investing. It's best for you to raise this money on a convertible note instead of actually selling equity, especially if you are intending on raising $50,000 - $100,000. Happy to schedule a call with you to provide more specifics and encourage you to read through the answers I've provided re fundraising advice to early-stage companies as well.TW
-
What tools to use for mobile Prototyping ?
My 2 favourite are: - www.uxpin.com - www.flinto.com Flinto is by far my favorite for mobile. I also us www.balsamiq.com for anything wireframe. Sometimes I jump into Sketch http://www.bohemiancoding.com/sketch/ for more high fidelity mockups using their Mirror feature http://www.bohemiancoding.com/sketch/mirror/ Hope that helps. P.S. There's a tonne of Mobile UX experts on Clarity, many $1/min - call them, you'll learn so much. my2cents.DM
-
Any opinions on raising money on Indiegogo for an app?
Apps are difficult to fund on IndieGoGo as few are successful, and we rarely take them on as clients. Websites like http://appsfunder.com/ are made for that very reason, but again, difficult to build enough of a following willing to pay top dollar for an app that could very well be free, already existing in the marketplace. A site that is gaining more traction you may want to look into would be http://appsplit.com/. Again, Appsplit Is Crowdfunding For Apps specifically.RM
the startups.com platform
Copyright © 2025 Startups.com. All rights reserved.