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MenuHow can I find someone experienced to help me with monetization strategy and profitability for a mobile app idea I am working on?
Any recommendations of people or resources are welcome
Answers
Hi,
I'm happy to try and assist.
Send me more details about the type of help you're looking for, about the app, the target market + the current status of the app/business, and I'll be happy to try and help. If I can give you some free advice by email I'll be happy to do so. If you'll need more help we can schedule a call.
As for tool, here's a whole bunch of tools and resources from Steve Blank (the man behind the Lean Strategy): https://steveblank.com/tools-and-blogs-for-entrepreneurs/
Best of luck
Forget about long-term assists, my experience in creating applications and monetization is 10 years long, I would like to share my ideas with you and create a six-month plan for you, which would save you a lot of money.
If you are interested in my offer, feel free to contact me in the inbox
Asking like in places like this is a good start. There is of course a wealth of information out there and different ways to approach it.
The things I would consider are the following:
* What are your skills?
* What has already been built?
* Are you bootstrapping or looking for funding?
* What type of product is it?
* Can you earn a dollar from it today?
* Do you have a team that can iterate quickly?
I've been through a lot of these types of conversations and would be happy to chat if you need to.
Thanks,
Greg
Lots of places:
That isn't pretty the problem so long as you invest some money within the programming. At no cost, there are a whole lot fewer alternatives, glaringly. Until you recognize someone who can assist, which isn't the case really or you would not have asked this question, you must be cautious.
As an example, you may rent someone on Upwork to create the code or paintings inside the project. However, your idea might be stolen if it's miles genuinely genuine. It is a risk and also you have to be cautious. Making humans sigh the discretion agreement is a great concept however still.
Remember dividing the project so that nobody besides for you is aware of the overall quantity in order that all and sundry - preferably - could reflect the whole lot. But, you could need a few knowledge on the introduction itself to achieve this. Are you inclined to take a look at a Lil' bit?
In case you assume your idea is right, devote time. You may grow to be coming across that:
1. Your idea was now not that original (worst case state of affairs) or
2. How to improve your first idea (excellent case situation). But 2. May additionally complicate the whole lot. Be ready.
And, exceptionally, believe. Anyone can create something new but only a few have the energy to accomplish that. If you need to remark something else, send me a non-public message or use FB. You do not need to inform me of your concept in any respect, simply communicate approximately how to create a shape for the undertaking.
Related Questions
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How do you take an app idea and turn it into an app? Who will help make the app? How do you connect it through social media? How much does it cost?
Having gone through this multiple times either in new startups or for side projects, here is how I would approach turning your idea into an app. 1. Defining the Minimum Viable Product Your first goal with any new idea should be about proving the idea and finding a market that wants the app you want to build. Achieving that quickly is probably one of the most important thing. To achieve that, you will need to write the specifications that will constitute your MVP. The MVP is basically the simplest expression of your idea to prove it. This step should not cost you much as you can do this on your own. 2. Design the app Before starting any development work, I would suggest you work with a good UX/UI designer to create wireframes and mockups of the app based on the specifications you came up with in step 1. You can find good designers in meetups & hackathons or on website like Dribbble or 99designs. If you want to reduce your costs, you can give shares in the project to the designer. Otherwise, it really depend on the size of the MVP but I would say it will probably cost between $5K-$10K. 3. Develop the app Once you have the specifications and the design of the app, you now need to find a good developer that will build it. Again, you can find good developers in meetups & hackathons or on sites like Github. If you want to reduce your costs, you can give shares in the project to the developer. Otherwise, it really depend on the size of the MVP but I would say it will probably cost between $10K-$25K. For this part however, I would recommend the developer becomes part of the project as his engagement will most likely be higher. 4. Test the app This step is not only about making sure the app is bug free, it's also making sure the app does what was intended in the specifications. To test the app, you can use platforms like BrowserStack or SauceLabs which gives you access to multiple devices/browsers. You can do this step on your own so the cost will be for the subscription to the test platform which would be around $100/month. Hope this helps and good luck with your project.VL
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Can you offer 1-month or 1-week trials on in-app purchases?
You can't offer trials or even easily make refunds accessible via in-app purchases. What you can do is actually make manual deposits or write checks back to the users who ask for it. But the purchase behavior associated with in-app purchases really shouldn't require any promise of a refund. In fact, doing so might make people *less* likely to purchase being that you're telegraphing a weak offering. Happy to talk through alternate ways of testing pricing and willingness to pay in a call.TW
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Where is the best place to find an affordable mobile app developer?
You can hire app development freelancers from www.odesk.com and www.elance.com. I am an app developer myself, and I got profiles on both of these networks, a link is given below: https://www.odesk.com/users/~012d73aa92fad47188 Please feel free to get in touch to discuss ideas and clarify any confusions, I will be glad to help.NA
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How do I assess the chances of success of my yet to be launched Mobile App?
Success is entirely subjective and dependent on too specifics unique to your situation. For example, are you currently pursuing your app as a hobbyist, hopeful it will augment your spending money but not expecting it to replace your annual salary? Or are you expecting to raise outside investor money based on this definition of success? Even then, the metrics for an enterprise app versus a game, versus a utility are entirely different, regardless of what your financial expectations are. So given that none of us who can answer this question for you know enough about what you're doing, I can give you the most helpful generalized advice: Outstanding success of any mobile app, should be defined by user love. Of course, love can take many forms from addictive ("I can't quit you") to bliss ("everytime I use this, it just makes me feel better") but the sign of outstanding success of a mobile app, is that it is widely loved by the people that use it. They could use it once a day, a week, a month or whatever (again context matters), but that every time they use it, they love it. When users love something, they tell the creator, they talk about it publicly and on social media, and it's generally well reviewed (there can be exceptions). So you could define "moderate success" as being liked, but I really don't know why anyone would want to "settle" for moderate success. The experience of being widely liked is probably best experienced by a group of users going "man, I like what you're doing, but when are you going to do this, or I'd like it even more if it did this" If you're getting that type of feedback from a good portion of users, then you know you've still got a chance to get to being loved. Define success of your app by user love. Not even reviews (though they can sometimes be a barometer for love), pure love. Happy to talk to you in a quick call. I'm sure that with the missing pieces of information from you, I could quickly answer the question you're asking with the specifics you seek.TW
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If I'm looking to create a mobile app for my startup, should I first hire a designer or a developer?
Designer. Specifically a UX "designer" as you say, who doesn't just draw screens, and won't draw any for weeks or months. They will not just use their knowledge but will go out and talk to users, observe how they solve the same problem today, and help create the scope of work, and design the basic functionality. If you hire a developer first, they will build stuff that may or may not be of any value. If the company survives the first few rounds of building the wrong thing, you are still spending a hell of a lot in rebuilding, re-marketing, etc. etc.SH
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