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MenuWhere can I find a mobile-game developer?
It's a mobile screen-oriented cards game. Project of four players daily tournament on Skillz.
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Hello, thanks for ask. Well, in the Web are specialized sites for coders, developers and testers. I reccomend you the three I consider best for your searching:
1.Toptal: It matches the a good percentage of freelance developers with employers. Based on your project description, you will be matched with the developer most suited for the job. You will then have two weeks to decide if they are right for you.
2. Matchist: This site connects top freelance developers with entrepreneurs and startups. You submit your project, and they will give you three great developers from which to choose. Matchist accepts only 15 percent of developer applicants to their network.
3. Guru: Guru allows you to look for specific services and people who provide them. These include general programming, language-specific programming, software, and management.
I hope this info would be useful for you.
Greetings.
Contacting freelancers may be cheaper than outsourcing tasks to a game development company, but you would see the difference. You can have an incredible idea, but an amateurish studio or a newbie-freelancer will just waste your time, money and even destroy your will to dive into game development
The best way to find an appropriate development team is to look for them on websites called directories. For example, visit Clutch.co, ThinkMobiles, AppFutura, GoodFirms, IT Firms and choose required features (location, hourly rate, etc.).
However, let us help so you don’t have to waste your time looking through different directories and freelance-platforms. If you're looking for an experienced game development team, here we are: https://knocknockgames.com/game-development
I am a Technical Director at a major studio and have been in the industry for over 20 years. LinkedIn is your best bet. Mobile developers will come to you (even when you don't want them to). If you make a public post asking for mobile game developers you will very likely get inundanted with offers from every corner of the earth. You can also make a request on Twitter using the tags #indiegamejobs #gamejobs and #gamedev and mobile game developers often watch those tags so they can respond (even when they're not desired) to posts where people are looking to get game ideas developed. Be careful of companies which show mostly web development experience -- they will also build games for mobile devices and that's not what you want. Look for companies that use Unity, Unreal, or similar engines and have a portfolio of games still live on the app stores that you can play and check our for quality.
Feel free to call me if you want to chat further!
Related Questions
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After building a successful product, what do you do with the team when there is no work left and you can't think of something new?
Ask the team. What do they think is a good use of their time? No one likes to sit idle. If they were on a heavy schedule to meet the product launch, some downtime is useful to regenerate creativity, energy and focus. Have they documented all the processes used? Have you conducted a post-project review of what worked and what didn't and what could be improved next time? These are some things for a temporary lull, however, the bigger question is how to engage your team when there isn't work to do. Can the team handle more projects? Good luck!KG
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Both a partner and I have a very good idea about a mobile platform game but how do we protect our ideas and find developer(s)?
The quick and honest answer is - you don't. In games, as in many places in the software industry, ideas are worth nothing, only the implementation counts. In addition, ideas tend to evolve during development and the design you end up implementing in the final game is quite often very different from the one you started with. To be even more honest - it's likely your idea is not as original as you think. I'm not trying to suggest you're not creative, just that there are a lot of other creative people in the industry and we all have tons of ideas. I have written several game designs in the past, then found that other people implemented the same ideas a while later without knowing me. Sometimes I even discovered my ideas were implemented years before I had them by people I never heard of. That's the life in our business. Another tip - don't try to sign people on NDAs just for hearing your idea. NDAs are fine if you expose them to code, art and data you have already prepared/collected. These are "implementation" products. Trying to sign people on NDAs for hearing your idea is a newbie move and no industry professional / investor will do it. It will make you look like an amateur. Ok, so this was the discouraging part, now the encouraging one... If you have a game idea that you think will rock - just go and try it. You don't need developers to try out a platform game idea, just use one of the MANY quick-builders tools out there. Game Maker is a good option as well as GameSalad Creator. Often you'll find that what you imagined to be a cool idea might not be as fun to play. Sometimes you'll find that combining two genres into one game, as many ideas tend to be, misses the fun factor both genre had. Games are about finding a fun factor. Identifying a pattern players enjoy recognizing and following over and over. This is immensely hard, but so rewarding when accomplished. I was in charge of the final project workshop of the Game Studies program in collage for 6 years. I went through this process with many students (including the fear of 'idea theft' at the beginning) - it is worth it every time a new game is born. As to finding developers - look either between your friends or on internet forums (gamedev.net, indieteamup.com). Both places are good, but projects done with friends have higher success rate by far. You can also locate the nearest IGDA Chapter / Game Hackathon (like Global Game Jam) and befriend people there. All in all, I hope you proceed with your game project. Feel free to contact me if you feel I could help in any way.OB
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Any suggestions on how to reach and market to mobile game developers?
I'd start with messaging the admins of the various Facebook groups dedicated to mobile game development and asking if they'd be willing to 1) enable you to put up a post about the SDK, and 2) pin the post for a week so that you get a bit more visibility within those communities. You can also find the appropriate thread on the various mobile gaming forums and chime in there. I would recommend trying to be helpful 9 times before you ask for something once. You'll notice a much better response if you've become an active contributor to each community before you start selling your stuff, no matter how soft the sell and no matter how valuable the stuff. Hope this helps, AustinAC
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What analytics tool would you advise for a simple single player mobile game?
There are three types of metrics that you want to collect. 1) Aggregate metrics 2) Cohort metrics 3) Funnel metrics A tool like Flurry is OK for aggregate metrics. Google Analytics for mobile is probably the better choice depending on your needs. For cohort and funnel metrics, I prefer using Mixpanel. And for tracking App installs I prefer Tapstream. For a deeper dive into the above analytics types above, I recommend reading Lean Analytics by Alistair Croll and Ben Yoskovitz.PK
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How do I get my game from Prototype to Demo?
It's tough working with freelancers, but as you mentioned, it's sometimes necessary at early stages due to a lack of funds. You can either 1) Learn to code yourself 2) Find a software engineer co-founder 3) Learn a better system for working with freelancers So I'd recommend the 3rd option, and you can always work on the other two in parallel. There are certainly specialized techniques that will let you work more effectively with freelancers (either foreign or local). A good, concise summary of these techniques can be found in a free e-book by Amol Sarva (http://knote.com/wp-content/uploads/2015/02/Ship-While-You-Sleep-Final.pdf). Skip to chapter 2 (page 18) if you want to jump into the meat of it. I co-founded two companies with Amol using the methods discussed there. If you have any further questions about anything you read there feel free to give me a call, all the best, LeeLV
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