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MenuWhat are the qualifications of developers needed to build augmented reality solutions?
What are the technologies needed to build AR solutions?
Answers
For iOS: Experience with ARKit and Metal.
For Android: Experience with ARCore and Vulkan.
For cross-platform solutions: Consider Unity for mobile AR with experience in developing native plugins, ARKit and/or ARCore, and optionally also 3rd party solutions like Vuforia to overlay digital content on physical objects.
In general: Some degree of experience with 3D production pipelines (Blender, modo, 3DS Max, etc), and if it's innovative, some level of higher math skills; In particular 3D transforms, 3D geometry (skills along the lines of those outlined in the book Multiple View Geometry for Computer Vision); Some general computer vision experience may be beneficiary as well, but not necessary as long as the goal isn't to innovate on AR technology itself.
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Related Questions
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What resource should I consult about Virtual Reality in education?
depending you target education application (medtech, mechtech, early stage....) and age i would consider for example Gamar/Rovio/ThingLink (angry births guys) and for other Alchemy/discoveryVR. For resources i would recommend FBdesign,VRTO,github if you code .Let me know if you need moreFA
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