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What are the qualifications of developers needed to build augmented reality solutions?

What are the technologies needed to build AR solutions?

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Franz Bruckhoff, Innovator / research analyst fighting mediocrity. answered:

For iOS: Experience with ARKit and Metal.
For Android: Experience with ARCore and Vulkan.
For cross-platform solutions: Consider Unity for mobile AR with experience in developing native plugins, ARKit and/or ARCore, and optionally also 3rd party solutions like Vuforia to overlay digital content on physical objects.

In general: Some degree of experience with 3D production pipelines (Blender, modo, 3DS Max, etc), and if it's innovative, some level of higher math skills; In particular 3D transforms, 3D geometry (skills along the lines of those outlined in the book Multiple View Geometry for Computer Vision); Some general computer vision experience may be beneficiary as well, but not necessary as long as the goal isn't to innovate on AR technology itself.

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