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I have extensive hands on experience in prototyping for startups using 3D printers, micron accuracy computer controlled milling machines, power tools, hand tools, etc.
Here are some pointers:
You can buy your own 3D printer (I'd recommend Afinia: http://afinia.com/), or you could send your CAD design to http://www.shapeways.com/ to have them print it for you.
If your design can be made from 2 dimensional pieces, then you could also get it made by a laser / water jet cutting place, such as http://www.bigbluesaw.com/
If you'd like further information about how to do it yourself, other manufacturers, the best CAD software, the limitations of each prototype manufacturing method, or information on the best materials to use for different conditions, send me a message and we can work out a call,
all the best,
Lee
Related Questions
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What are the most important attributes of a great startup product?
The "important attributes" of any product are typically determined by your target market and vary significantly, but broadly speaking "ease of use" for the customer could be added to your list.PW
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I want to build an electronic Home product and need help determining how to establish its industry.
I'd be happy to help, depending on what you need help with. I advise early stage hardware startups on rapid prototyping, market testing, etc. I've both founded my own hardware startup (which has gone on to raise over $10 MM), and designed and built hardware prototypes for other startups. If you'd like to schedule a call, feel free to send a Dropbox link to related materials beforehand so I can go over them, best, LeeLV
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What tools to use for mobile Prototyping ?
My 2 favourite are: - www.uxpin.com - www.flinto.com Flinto is by far my favorite for mobile. I also us www.balsamiq.com for anything wireframe. Sometimes I jump into Sketch http://www.bohemiancoding.com/sketch/ for more high fidelity mockups using their Mirror feature http://www.bohemiancoding.com/sketch/mirror/ Hope that helps. P.S. There's a tonne of Mobile UX experts on Clarity, many $1/min - call them, you'll learn so much. my2cents.DM
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What is the best way to develop an Android / iOS app?
First and foremost, I would challenge you to test the user experience and prove the concept of your product before building a mobile app. Mobile app development is not cheap and if you get the feature set wrong from a user standpoint, you will have spent money to develop blindly. Can you build a similar experience that provides value in a web application instead? You probably can. Even a few hundred users can get you the information you need to know almost exactly what the mobile app needs. There are mobile first websites that were around for years before they built the app just to make sure the experience was on par with what they expected. Test, test, test, and test again before jumping out there.SR
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How important is a polished/pretty prototype to pitch an idea to potential customers and/or investors? I'm using this as a means to support my pitch.
It depends how clear your idea value is without it, or with a rough one, or mock ups vs polished. There are a few goals you are trying to conquer with a prototype, overall its about concept clarity and valuation. 1. customer/investor acceptance: "i want that" 2. customer feedback: "you should change that" 3. investor valuation: "wow, you are that far along" vs "its just an idea" Without more details only you know what it will take to get the right clarity to the customer and investors to answers on above.BS
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