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MenuSuccinctly, Apple is absolutely horrible to deal with for making apps, and they really do not like 'workarounds' and will ban your app if they get a hint of one.
That being said, here is a way you could potentially make it work out:
1) In your iOS app, charge more than in your android app, to cover the 30% take by Apple.
The creates another problem: it's too expensive.
2) To work around that problem use this: http://playseeds.com/
It's a new in-app-purchases model that cycles the payment money into microloans for people in developing countries, then you get the payback. I think you get the payment right away as if it's a normal payment (i.e. all the loan, and payback etc. happens in the background without you being affected). That payment model greatly increases user willingness to make a initial and repeated purchase.
Best of luck
Lee
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