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MenuI have come up with a never been done yet app idea that is really legitimate, what's next?
Came to me in a dream , I couldn't do something in a dream and when I woke up I came up with this idea to be able to do it in real life, everyone I've shown it to thinks it is an incredible idea.
Answers
Prove that it'll make money:
1. Call real people that would pay for it and talk to them about their needs. Do they describe what you're planning to do?
2. Build a simple email capture page (use something like LeadPages or OptimizePress to keep it cheap/easy) and write marketing copy to capture interest. Collect emails to see how interested your market is in the product.
3. Test. Tweak your copy based on feedback and repeat steps 1 & 2.
4. Once you have a legitimate amount of interest, you can either A) seek out a technical co-founder to build the app; B) write a business plan and pitch to potential investors; or C) bootstrap the business by hiring people out of pocket to build it for you.
5. Keep repeating steps 1–3 regularly to ensure you're still creating something people will actually use.
6. Release it with the minimum amount of features required to make it useful, then invite beta users to see how they use the app. Are they doing what you expected? Are they getting stuck anywhere? Do they need a feature you haven't considered yet?
7. Iterate.
Building an app is one of those simple-not-easy processes. A great app with no audience won't get far. A bad app with a huge audience won't last long.
If you'd like some help with creating a strategy, I'd be happy to share my prior experiences with bootstrapping companies and laying out business development plans.
Good luck!
Lots to think about.
First, evaluate the project from a business standpoint. Ensure that people will pay for your solution once they know it exists. And estimate what it will cost you to market the app ... so that people who might pay actually get the chance to do so!
Second, evaluate the app from a technical standpoint. What will it take to build it?
Third, before you launch, think about branding. I can help you with your identity, your pitch, and especially your name.
I would recommend you take yourself through the Lean Startup / Customer Development process. If you need help with that I'd be glad to walk you through it. I wrote the curriculum for one of the major accelerators in the US and I have the full teaching manuals from Steve Blank's Stanford course. These are generally considered the go-to methods for startups these days.
Related Questions
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Where can I find programmers willing to join a growing mobile start up for equity only?
You won't find anyone worth adding to your team willing to work for equity only, no matter how compelling your product and business is. The realities of the talent market for mobile developers anywhere is such that a developer would be foolish to work only for equity unless they are a cofounder and have double digit equity. Happy to talk about hiring and alternatives to full-time hires.TW
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Whats are some ways to beta test an iOS app?
Apple will allow a developer to register 100 UDID devices per 12 month cycle to test via TestFlight or HockeyApp. Having started with TestFlight, I would really encourage you NOT to use it, and go directly to HockeyApp. HockeyApp is a much better product. There is also enterprise distribution which allows you far more UDID's but whether you qualify for enterprise distribution is difficult to say. As part of your testing, I'd encourage to explicitly ask your testers to only register one device. One of the things we experienced was some testers registering 3 devices but only used one, essentially wasting those UDID's where we could have given to other testers. Who you invite to be a tester should be selective as well. I think you should have no more than 10 non-user users. These people should be people who have either built successful mobile apps or who are just such huge consumers of similar mobile apps to what you're building, that they can give you great product feedback even though they aren't your user. Specifically, they can help point out non obvious UI problems and better ways to implement particular features. The rest of your users should be highly qualified as actually wanting what you're building. If they can't articulate why they should be the first to use what you're building, they are likely the wrong tester. The more you can do to make them "beg" to be a tester, the higher the sign that the feedback you're getting from them can be considered "high-signal." In a limited beta test, you're really looking to understand the biggest UX pain-points. For example, are people not registering and providing you the additional permissions you are requiring? Are they not completing an action that could trigger virality? How far are they getting in their first user session? How much time are they spending per user session? Obviously, you'll be doing your fair share of bug squashing, but the core of it is around improving the core flows to minimize friction as much as possible. Lastly, keep in mind that even with highly motivated users, their attention spans and patience for early builds is limited, so make sure that each of your builds really make significant improvements. Happy to talk through any of this and more about mobile app testing.TW
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What tools to use for mobile Prototyping ?
My 2 favourite are: - www.uxpin.com - www.flinto.com Flinto is by far my favorite for mobile. I also us www.balsamiq.com for anything wireframe. Sometimes I jump into Sketch http://www.bohemiancoding.com/sketch/ for more high fidelity mockups using their Mirror feature http://www.bohemiancoding.com/sketch/mirror/ Hope that helps. P.S. There's a tonne of Mobile UX experts on Clarity, many $1/min - call them, you'll learn so much. my2cents.DM
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If I am planning to launch a mobile app, do I need to register as a company before the launch?
I developed and published mobile apps as an individual for several years, and only formed a corporation later as things grew and it made sense. As far as Apple's App Store and Google Play are concerned, you can register as an individual developer without having a corporation. I'd be happy to help further over a call if you have any additional questions. Best of luck with your mobile app!AM
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What is the best technology for developing a new mobile app from scratch?
There are two sides to that question. One is the mobile app itself and the other is the backend. If I misunderstood in any way and you didn't mean "native" app I apologize in advance. On the backend, there is no clear cut answer to which is the "best". It depends solely on the developers you are able to get. We for example use Node.js , mongoDB, redis, elasticsearch and a couple of proprietary tools in the backend. But you have your pick of the litter now both on the backend api and the datastore with the myriad of options available and touted as the "best" currently on the market. Now on the app side again it solely depends on what you need your mobile app to do. Experiencing first-hand "develop once, run anywhere" I can say it's more like "develop once, debug everywhere" to quote a Java saying. We have tried Phonegap and Titanium Appcelerator and we have switched to native (ObjC and Java) after a couple of months of trying to go the hybrid route. The reasons behind the choice are as follows: - anything that breaks the pattern of how those frameworks NEED to operate is just a huge technical debt that keeps accruing a huge interest. - anything that uses css3 accelerated animations on Android is buggy at best and slow as hell at worst on any lower (< 4.1 I think) versions of Android I hope this gives you some insight. If you need/want to ask me anything feel free to contact me. MihaiMP
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