Loading...
Answers
MenuI have come up with a never been done yet app idea that is really legitimate, what's next?
Came to me in a dream , I couldn't do something in a dream and when I woke up I came up with this idea to be able to do it in real life, everyone I've shown it to thinks it is an incredible idea.
Answers
Prove that it'll make money:
1. Call real people that would pay for it and talk to them about their needs. Do they describe what you're planning to do?
2. Build a simple email capture page (use something like LeadPages or OptimizePress to keep it cheap/easy) and write marketing copy to capture interest. Collect emails to see how interested your market is in the product.
3. Test. Tweak your copy based on feedback and repeat steps 1 & 2.
4. Once you have a legitimate amount of interest, you can either A) seek out a technical co-founder to build the app; B) write a business plan and pitch to potential investors; or C) bootstrap the business by hiring people out of pocket to build it for you.
5. Keep repeating steps 1–3 regularly to ensure you're still creating something people will actually use.
6. Release it with the minimum amount of features required to make it useful, then invite beta users to see how they use the app. Are they doing what you expected? Are they getting stuck anywhere? Do they need a feature you haven't considered yet?
7. Iterate.
Building an app is one of those simple-not-easy processes. A great app with no audience won't get far. A bad app with a huge audience won't last long.
If you'd like some help with creating a strategy, I'd be happy to share my prior experiences with bootstrapping companies and laying out business development plans.
Good luck!
Lots to think about.
First, evaluate the project from a business standpoint. Ensure that people will pay for your solution once they know it exists. And estimate what it will cost you to market the app ... so that people who might pay actually get the chance to do so!
Second, evaluate the app from a technical standpoint. What will it take to build it?
Third, before you launch, think about branding. I can help you with your identity, your pitch, and especially your name.
I would recommend you take yourself through the Lean Startup / Customer Development process. If you need help with that I'd be glad to walk you through it. I wrote the curriculum for one of the major accelerators in the US and I have the full teaching manuals from Steve Blank's Stanford course. These are generally considered the go-to methods for startups these days.
Related Questions
-
What is the generally agreed upon "good" DAU/MAU for mobile apps?
You are right that the range is wide. You need to figure what are good values to have for your category. Also, you can focus on the trend (is your DAU/MAU increasing vs decreasing after you make changes) even if benchmarking is tough. Unless your app is adding a huge number of users every day (which can skew DAU/MAU), you can trust the ratio as a good indication of how engaged your users are. For games, DAU/MAU of ~20-30% is considered to be pretty good. For social apps, like a messenger app, a successful one would have a DAU/MAU closer to 50%. In general most apps struggle to get to DAU/MAU of 20% or more. Make sure you have the right definition of who is an active user for your app, and get a good sense of what % of users are actually using your app every day. Happy to discuss what is a good benchmark for your specific app depending on what it does.SG
-
iOS App: Beta vs Launch Quietly?
I would suggest launching in a foreign app store only (ex: Canada). That will allow you to get more organic users to continue iterating without a big push. I got this idea from Matt Brezina (Founder of Sincerely, previously Xobni) https://clarity.fm/brezina - he's the man when it comes to testing & iterating mobile apps.DM
-
Pre-seed / seed funding for a community app... valuation and how much to take from investors?
To answer your questions: 1) Mobile companies at your stage usually raise angel funding at a valuation equivalent of $5,000,000 for US based companies and $4,000,000 to $4,500,000 for Canadian companies. 2) The valuation is a function of how much you raise against that valuation. For instance, selling $50,000 at $5,000,000 means you are selling debt that will convert into shares equal to roughly 1% of your company. 3) I would encourage you to check out my other answers that I've recently written that talk in detail about what to raise and when to raise. Given that you've now launched and your launch is "quiet", most seed investors are going to want to see substantial traction before investing. It's best for you to raise this money on a convertible note instead of actually selling equity, especially if you are intending on raising $50,000 - $100,000. Happy to schedule a call with you to provide more specifics and encourage you to read through the answers I've provided re fundraising advice to early-stage companies as well.TW
-
If I am planning to launch a mobile app, do I need to register as a company before the launch?
I developed and published mobile apps as an individual for several years, and only formed a corporation later as things grew and it made sense. As far as Apple's App Store and Google Play are concerned, you can register as an individual developer without having a corporation. I'd be happy to help further over a call if you have any additional questions. Best of luck with your mobile app!AM
-
What tools to use for mobile Prototyping ?
My 2 favourite are: - www.uxpin.com - www.flinto.com Flinto is by far my favorite for mobile. I also us www.balsamiq.com for anything wireframe. Sometimes I jump into Sketch http://www.bohemiancoding.com/sketch/ for more high fidelity mockups using their Mirror feature http://www.bohemiancoding.com/sketch/mirror/ Hope that helps. P.S. There's a tonne of Mobile UX experts on Clarity, many $1/min - call them, you'll learn so much. my2cents.DM
the startups.com platform
Copyright © 2025 Startups.com. All rights reserved.