Loading...
Answers
MenuHow much should it cost to develop this IOS app?
A two page app. The first page is language selection and the second is 100 questions on a single scrolling page...when the question is clicked the answer expands downward and becomes visible.
Answers
As the host of 'The App Guy Podcast', I can introduce you to a few good developers ranging from inexpensive locations to $100 per hour top rates. As a quick guess, this type of app will start from $900 using a cross platform solution (Like Titanium Studio) to $5000 for Objective-C apps written on xCode
Let me know if you want an introduction by contacting me through my website or podcast
Paul Kemp - The App Guy Podcast
http://TheAppGuy.co/
Having built multiple apps on my own and with a team and for emerging startups to Fortune 500 firms I can say with utmost confidence that your price and quality will vary greatly.
A simple basic app could be delivered to you for under $2000 or you could go spend over $20,000 working with professional user experience designers and developers.
Let me know if you would like to talk - Evan@EvanLuthra.com
If these are the only requirements of the app, its cost depends on who will build the app.
Keep in mind that you need both a designer and an engineer. The proper selection of the people who will build the app is crucial for the app success. If you have a solid business model for your app, you'd better hire a good team to do it. Otherwise, you can give it to an undergraduate student and get it for almost free.
As a technical person, I can tell you that not much work is required. However, the process most creative professionals adopt is the following:
- First of all, they need to know you and your business
- Secondly, they need to understand what is the unique feature of your app and what value are you bringing to the market
- Then, they propose 1-3 different design approaches, based on your business values
- Finally, they design and code the app according to your specifications
A good professional will also let you know the strengths and weaknesses of each approach. For example, having 100 questions is a single scrolling page may not be the best solution for the problem you are trying to solve.
For example, in my company we do not take projects for less than four-figure numbers, since anything lower than this would not worth our time, meeting sessions, roadmapping sessions, technical support, and more.
Keep in mind that, most of the times, you get what you pay for. Your budget is an investment for your business success. You can spend 100 bucks and get your app in the AppStore, but 1,000 bucks may guarantee better support, future improvements, immediate bug fixes, etc.
To sum up, the first question you need to ask is "how this app will help my business". Then, try to find out whether the professionals who'll build the app will bring you a return of your investment or not.
It really depends on the developer/designer combo and the app itself.
Are these questions hard coded in the app?
Are they dynamically retrieved from an online data base?
Will you be providing all the text in all languages or will the developer have to do that?
It it is very simple, price would start at ~ $1500 at the very minimum.
I am an Android developer; it is possible to cross develop iOS and Android apps at the same time using certain programs like phonegap. I also have connections with iOS developers (if you want a native iOS app) and designers, please give me a call if you would like to follow up.
depends who's building it but anything between $300 and $3000.
FYI the issue will be having it approved.
I'm a an app developer from Germany myself and having built 31 apps over the last 3 years, some with more than half a million downloads, this app should be pretty simple to build.
If the questions are stored on the device, I can build this app for iPhone (native) for $1,300 for you if you want. If the questions come from the backend, I could build it for $1,900 for around $2,400 if you want to add push-notifications to your app.
We can set up a call and I can help you with the requirements of your app.
The cost of developing an iOS app with two pages, as described, would depend on several factors like design complexity, development time, and the expertise of the developer or team. Since this app seems relatively simple in terms of functionality, the costs might be on the lower end of the spectrum compared to apps with advanced features.
For a deeper understanding of app development costs and what influences them, you can check this resource: https://www.cleveroad.com/blog/how-much-does-it-cost-to-design-a-mobile-app/. It provides a detailed breakdown of pricing and factors to consider when budgeting for your app.
Related Questions
-
Whats are some ways to beta test an iOS app?
Apple will allow a developer to register 100 UDID devices per 12 month cycle to test via TestFlight or HockeyApp. Having started with TestFlight, I would really encourage you NOT to use it, and go directly to HockeyApp. HockeyApp is a much better product. There is also enterprise distribution which allows you far more UDID's but whether you qualify for enterprise distribution is difficult to say. As part of your testing, I'd encourage to explicitly ask your testers to only register one device. One of the things we experienced was some testers registering 3 devices but only used one, essentially wasting those UDID's where we could have given to other testers. Who you invite to be a tester should be selective as well. I think you should have no more than 10 non-user users. These people should be people who have either built successful mobile apps or who are just such huge consumers of similar mobile apps to what you're building, that they can give you great product feedback even though they aren't your user. Specifically, they can help point out non obvious UI problems and better ways to implement particular features. The rest of your users should be highly qualified as actually wanting what you're building. If they can't articulate why they should be the first to use what you're building, they are likely the wrong tester. The more you can do to make them "beg" to be a tester, the higher the sign that the feedback you're getting from them can be considered "high-signal." In a limited beta test, you're really looking to understand the biggest UX pain-points. For example, are people not registering and providing you the additional permissions you are requiring? Are they not completing an action that could trigger virality? How far are they getting in their first user session? How much time are they spending per user session? Obviously, you'll be doing your fair share of bug squashing, but the core of it is around improving the core flows to minimize friction as much as possible. Lastly, keep in mind that even with highly motivated users, their attention spans and patience for early builds is limited, so make sure that each of your builds really make significant improvements. Happy to talk through any of this and more about mobile app testing.TW
-
iOS App: Beta vs Launch Quietly?
I would suggest launching in a foreign app store only (ex: Canada). That will allow you to get more organic users to continue iterating without a big push. I got this idea from Matt Brezina (Founder of Sincerely, previously Xobni) https://clarity.fm/brezina - he's the man when it comes to testing & iterating mobile apps.DM
-
If I am planning to launch a mobile app, do I need to register as a company before the launch?
I developed and published mobile apps as an individual for several years, and only formed a corporation later as things grew and it made sense. As far as Apple's App Store and Google Play are concerned, you can register as an individual developer without having a corporation. I'd be happy to help further over a call if you have any additional questions. Best of luck with your mobile app!AM
-
Pre-seed / seed funding for a community app... valuation and how much to take from investors?
To answer your questions: 1) Mobile companies at your stage usually raise angel funding at a valuation equivalent of $5,000,000 for US based companies and $4,000,000 to $4,500,000 for Canadian companies. 2) The valuation is a function of how much you raise against that valuation. For instance, selling $50,000 at $5,000,000 means you are selling debt that will convert into shares equal to roughly 1% of your company. 3) I would encourage you to check out my other answers that I've recently written that talk in detail about what to raise and when to raise. Given that you've now launched and your launch is "quiet", most seed investors are going to want to see substantial traction before investing. It's best for you to raise this money on a convertible note instead of actually selling equity, especially if you are intending on raising $50,000 - $100,000. Happy to schedule a call with you to provide more specifics and encourage you to read through the answers I've provided re fundraising advice to early-stage companies as well.TW
-
Any opinions on raising money on Indiegogo for an app?
Apps are difficult to fund on IndieGoGo as few are successful, and we rarely take them on as clients. Websites like http://appsfunder.com/ are made for that very reason, but again, difficult to build enough of a following willing to pay top dollar for an app that could very well be free, already existing in the marketplace. A site that is gaining more traction you may want to look into would be http://appsplit.com/. Again, Appsplit Is Crowdfunding For Apps specifically.RM
the startups.com platform
Copyright © 2025 Startups.com. All rights reserved.