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Interactive 3D Using the Unreal Engine
Created 2 years ago in Technology / Software Development

I've been using the Unreal engine for interactive 3D since 2001: first video games then also industrial applications.
As a technical artist I have an overview of the entire development process from planning to final performance optimization.
I specialize in material creation, particle systems, Blueprints, level design and development tools.
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Zoltan Erdokovy
Budapest
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As a technical artist I cover particle effects, materials, programming and art asset creation with some project management and performance profiling on the side. I like interacting with people so I find mentoring very fun and rewarding. :) During my career I was hired a few times to train teams and individuals for the Unreal engine. In order to be able to do that better I dived into the rabbit hole of psychology, which topic became one of my passions. I'm also part of the Whisper Events group in Budapest where we organize personal development events. I also train my cat and my neighbor's dog.
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