Twenty years on the edge of tech, I started with mechanical 3D drafting & CAD/CAM. Today I build immersive spatial experiences that ship across VFX, Animation, real-time environments, XR training simulations, and interactive web-based worlds.
I’ve led immersive R&D for major construction firms, delivered high-end animation for international brands and music artists, and built XR experiences that solve real operational problems. What I bring on the table in one person: the technical depth of a pipeline architect and the creative judgment of a director.
I work at the intersection where photorealistic craft meets real-time constraint. Clean geometry, intentional lighting, spatial interfaces that actually make sense to the humans using them. I care about what I do.
Multilingual. Multidisciplinary. Based in a solar-powered studio in northern Italy, collaborating remotely with international clients on projects that demand precision, craft and vision.