Game developer. Founder of Flarb. Developer, designer, and publisher of mobile games and content since 2001.
One of the earliest developers of mobile games in the West. Founded FLARB in 2001 to publish and develop mobile games and entertainment worldwide.
Ralph Barbagallo was there in the very beginning of the wireless marketplace. I respect his fierce independence and the quality of execution. There are few wireless developers with Ralph's vision and ability to go the distance.
Ralph is the most talented and productive mobile developer I know. He delivers high quality games that beat everything else in the category, does it on impossibly short schedules, and somehow still has time to write books and magazine articles about it. With his excellent sense of the game industry and marketplace, I have a strong feeling this is the guy who will deliver the killer app.
Ralph was one of the early pioneers in the wireless game development space after working with myself and Tom Hall at Ion Storm. He wrote a great book on BREW game programming that is still the definitive text for anyone wanting to code BREW games. Ralph rocks!
When I was Publisher at Wordware Publishing, Barbagallo wrote one of the groundbreaking books on wireless game development with C++ and BREW which became the standard for the topic. Barbagallo was a true professional in his ability to provide insightful technical information to his audience in a vaery timely manner.
Jim Hill, former Publisher at Wordware Publishing
The ancient Greeks would accuse Ralph of “philo-gadgeta” – “love of gadets.” To call Ralph a gadget freak is unfair: Ralph is the gadget freak, the guy they would take you to if you walked into the center of Akihabara and said, “Take me to your leader.” Not that the ancient Greeks wouldn’t also accuse Ralph of “philo-sophia” as well: Ralph is like Socrates for the South Park-set – he’ll ask questions that leave you realizing that you are unprepared. Lastly, the Greeks would accuse Ralph of “philo-crack-cocaine,” because Ralph comes with can-do energy that would make Rosy the Riveter’s biceps blush – believe it or not, that energy is all-natural – Ralph is all-natural, all-star.
Ralph is gaming knowledge personified. He knows his design philosophy, systems programming, graphics programming and tool chain programming inside and out. There are few people in the industry that possess Ralph's resplendent talents as an all-around game developer.
It's been said before, but I must reiterate: Ralph is a game development genius. His enthusiasm, quick wit, and earnest quality makes him awesome to collaborate with. As an engineer, he problem-solves, synthesizes, and executes with death-defying speed and agility. As a businessman, he operates with a high level of organization and professionalism that I find rare in this industry. Most importantly, he's got the brains and the guts to speak his mind and challenge the status-quo, and do it all from a platform of humble expertise, humor, and goodwill.
Ralph is smart, fearless, talented, hilarious, a quick thinker, and a delight to work with. I hope we have the opportunity to collaborate again someday.
Ralph is smart, insightful, dedicated, and his programming skill is top-notch. During our time working together I repeatedly saw him take on difficult tasks under difficult conditions and always come out on top. His skill and personality helped make both the Anachronox game and the Anachronox team unforgettable.
Ralph's rapid and straightforward approach to software development entered my life as a breath of peppermint-fresh air at a time when I was becoming too entangled in design matters. He put a face on the highly effective Keep It Simple-school of software development. I'd be delighted and honored to work with this rock of a man once more.
Ralph is very knowledgeable in all areas of game development and he applies this knowledge to all facets of his work. He worked tirelessly and then some to meet project deadlines and I hope to work with him again in the very near future.