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MenuI want to develop a mobile application that is cross platform with good performance and design. Which technology should I use ?
I have experience developing desktop application and intranets for clients. I want to develop an app for IOS and Android with only one version of the code.
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Hello I am an affiliate marketer and software developer and I recommend you call me because I know a never heard before free platform you can use to create your web app.
Either React Native or Flutter. I find developers for small businesses and startups, and those two are what I usually recommend to my clients. If you're going to do a web application in addition to mobile, I'd lean in favor of React Native over Flutter since you can do some common interface stuff with React. In terms of benchmarking, Flutter is usually faster than React Native, but in most cases either solution should work just fine.
I believe that Xamarin is the most complete cross-platform mobile app development framework, while .NET is an ideal development platform for the same.
Besides if you do have any questions give me a call: https://clarity.fm/joy-brotonath
I'd react-native anytime. It is easy to learn for devs, has a lot of resources online, and when it comes to delivery, it supports iOS and Android both. If you're in an early-stage company, react-native also helps you keep the costing low as possible, as compared to running 2 different teams and 2 different tech stacks for your mobile. We help our clients on building and scaling apps., reach out to me on how FirstPrinciples.io can help you develop your world-class app in a cost-effective way. If you're looking out for a cheaper solution, I'd suggest hiring a react-native developer from Upwork. Cheers.,
Assuming that this is not a "fun only" project and you have some broader professional and financial goals that you want to achieve with this app...
For the best answer, let's clarify and map out the circumstances of your question:
1. Who will be your client (who pays for your solution), and what kind of technological requirements they have?
2. Will you develop and also maintain/update the app? How frequently do you plan to roll out fixes, updates?
3. Who will be the users of your app? And how large will be your user base? What will be their preferences in using the app? Are there any specific
...
From all my venture building experience I learned, that even questions that seem purely technology-related, it' best to start with such high-level questions. Once you know all your preferences and requirements, it will be much easier to decide which technology stack will serve you best.
And if you did not yet decide on these high-level questions, then apply the startup studio framework. Because that will help you to discover a lot more hidden opportunities and potentials.
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What is the best technology for developing a new mobile app from scratch?
There are two sides to that question. One is the mobile app itself and the other is the backend. If I misunderstood in any way and you didn't mean "native" app I apologize in advance. On the backend, there is no clear cut answer to which is the "best". It depends solely on the developers you are able to get. We for example use Node.js , mongoDB, redis, elasticsearch and a couple of proprietary tools in the backend. But you have your pick of the litter now both on the backend api and the datastore with the myriad of options available and touted as the "best" currently on the market. Now on the app side again it solely depends on what you need your mobile app to do. Experiencing first-hand "develop once, run anywhere" I can say it's more like "develop once, debug everywhere" to quote a Java saying. We have tried Phonegap and Titanium Appcelerator and we have switched to native (ObjC and Java) after a couple of months of trying to go the hybrid route. The reasons behind the choice are as follows: - anything that breaks the pattern of how those frameworks NEED to operate is just a huge technical debt that keeps accruing a huge interest. - anything that uses css3 accelerated animations on Android is buggy at best and slow as hell at worst on any lower (< 4.1 I think) versions of Android I hope this gives you some insight. If you need/want to ask me anything feel free to contact me. MihaiMP
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Pre-seed / seed funding for a community app... valuation and how much to take from investors?
To answer your questions: 1) Mobile companies at your stage usually raise angel funding at a valuation equivalent of $5,000,000 for US based companies and $4,000,000 to $4,500,000 for Canadian companies. 2) The valuation is a function of how much you raise against that valuation. For instance, selling $50,000 at $5,000,000 means you are selling debt that will convert into shares equal to roughly 1% of your company. 3) I would encourage you to check out my other answers that I've recently written that talk in detail about what to raise and when to raise. Given that you've now launched and your launch is "quiet", most seed investors are going to want to see substantial traction before investing. It's best for you to raise this money on a convertible note instead of actually selling equity, especially if you are intending on raising $50,000 - $100,000. Happy to schedule a call with you to provide more specifics and encourage you to read through the answers I've provided re fundraising advice to early-stage companies as well.TW
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I've been working on an app concept for 6 months and built an MVP. Is it better to pay a development firm to build or hire a developer as a cofounder?
I have built two software companies by hiring out the development work. I sold one for a decent sum during the dot com era (circa 1999). I remain a shareholder in the other one. I currently work with amazing development company on behalf of one of my clients. Here are some things to consider. 1. Do you really want to give up equity? If not outsource. 2. How fast do you want to get to market? If sooner than later, outsource. 3. How capitalized are you? If undercapitalized, either outsource offshore (which runs about 20% of US rates), or bring on an equity development partner. I offer a free call to first time clients. Let's chat and I'll give you some great advice from three decades of experience. Just use this link to schedule the free call: https://clarity.fm/kevinmccarthy/FreeConsult Best regards, Kevin McCarthy Www.kevinmccarthy.comKM
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What is the generally agreed upon "good" DAU/MAU for mobile apps?
You are right that the range is wide. You need to figure what are good values to have for your category. Also, you can focus on the trend (is your DAU/MAU increasing vs decreasing after you make changes) even if benchmarking is tough. Unless your app is adding a huge number of users every day (which can skew DAU/MAU), you can trust the ratio as a good indication of how engaged your users are. For games, DAU/MAU of ~20-30% is considered to be pretty good. For social apps, like a messenger app, a successful one would have a DAU/MAU closer to 50%. In general most apps struggle to get to DAU/MAU of 20% or more. Make sure you have the right definition of who is an active user for your app, and get a good sense of what % of users are actually using your app every day. Happy to discuss what is a good benchmark for your specific app depending on what it does.SG
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If I am planning to launch a mobile app, do I need to register as a company before the launch?
I developed and published mobile apps as an individual for several years, and only formed a corporation later as things grew and it made sense. As far as Apple's App Store and Google Play are concerned, you can register as an individual developer without having a corporation. I'd be happy to help further over a call if you have any additional questions. Best of luck with your mobile app!AM
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