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Apple Product Design | Gaming Question: Should this design of the first iPad racing wheel be changed to look more Apple or not? http://bit.ly/1uuPfYm
Hello, 1.First of all, you must define your business/marketing objective for this game app. Is this app designed for you to make money or reach users? You must be clear on what you intend your Game app to achieve for you. From what I see you post here, it seemed to me that your main objective is to reach more users and get lots of downloads for your app. In that case you fall in the category of developers known as "Hunters". In your case, revenue is equally as important as reach and this is reflected in youor choice of iOS as your priority platform. Indeed iOS offers better revenue opportunities. 2. Secondly, having determined your business objective, then you move to the next question. Who is your audience? In this case, you want to target the gamers "sporty and aggressive" niche. Now, I recommend you visit the Apple store and check the top free, top paid and top grossing charts in the " games"category that you are interested in. In your own case, you better be looking at the "top paid" and "grossing" charts since your main objective is REACH and REVENUE. 3. I suggest your check Google Trends and use the right keyword to see what Games apps are currently TRENDING. This way, you will look at FEATURES of such games to get User Interface devlopement ideas. You must also give yourself to learning about SEO(Search engine optimization) principles, policies and best practices as it relates to the Apple store. 4. Also check Facebook Games section for developers. I bet you will get cool ideas on User Interface design and codes that will give your maximum REACH Check for games that are TRENDING on facebook . See https://www.facebook.com/games/browse/top for facebook "Top Charts" games. I can guarantee you that most Facebook Games apps are supported on iOS and also available on the Apple store. These games will give you great User Interface design ideas. Games apps reach do not depend only on User Interface design, so get into the SEO & Analytics part of the Apple store market place for wise use of "keywords". Cheers & Have a nice week ahead. ================================ Suggested examples reached by entering "racing" in the Game section of Facebook Games Apps (https://www.facebook.com/games/browse/adventure) https://www.facebook.com/realracing Try out a few of these games on your iPad and check out their user experience, which is a key factor for maximum user ENGAGEMENT.EO
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What analytics tool would you advise for a simple single player mobile game?
There are three types of metrics that you want to collect. 1) Aggregate metrics 2) Cohort metrics 3) Funnel metrics A tool like Flurry is OK for aggregate metrics. Google Analytics for mobile is probably the better choice depending on your needs. For cohort and funnel metrics, I prefer using Mixpanel. And for tracking App installs I prefer Tapstream. For a deeper dive into the above analytics types above, I recommend reading Lean Analytics by Alistair Croll and Ben Yoskovitz.PK
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Looking for some input for a leader board / incentive system for a new iOS puzzle game app. What are your suggestions?
Couldn't you use both the Facebook and Game Center APIs and combine the results? You could either combine the results behind the scenes into one leaderboard with subsections, or have two separate leaderboards displayed, one with Facebook friends, and one with global. To keep people coming back to your game, there are many other easy things you can add in addition to leaderboards. If you want to discuss those options send me a message. Glad to help, LeeLV
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Both a partner and I have a very good idea about a mobile platform game but how do we protect our ideas and find developer(s)?
The quick and honest answer is - you don't. In games, as in many places in the software industry, ideas are worth nothing, only the implementation counts. In addition, ideas tend to evolve during development and the design you end up implementing in the final game is quite often very different from the one you started with. To be even more honest - it's likely your idea is not as original as you think. I'm not trying to suggest you're not creative, just that there are a lot of other creative people in the industry and we all have tons of ideas. I have written several game designs in the past, then found that other people implemented the same ideas a while later without knowing me. Sometimes I even discovered my ideas were implemented years before I had them by people I never heard of. That's the life in our business. Another tip - don't try to sign people on NDAs just for hearing your idea. NDAs are fine if you expose them to code, art and data you have already prepared/collected. These are "implementation" products. Trying to sign people on NDAs for hearing your idea is a newbie move and no industry professional / investor will do it. It will make you look like an amateur. Ok, so this was the discouraging part, now the encouraging one... If you have a game idea that you think will rock - just go and try it. You don't need developers to try out a platform game idea, just use one of the MANY quick-builders tools out there. Game Maker is a good option as well as GameSalad Creator. Often you'll find that what you imagined to be a cool idea might not be as fun to play. Sometimes you'll find that combining two genres into one game, as many ideas tend to be, misses the fun factor both genre had. Games are about finding a fun factor. Identifying a pattern players enjoy recognizing and following over and over. This is immensely hard, but so rewarding when accomplished. I was in charge of the final project workshop of the Game Studies program in collage for 6 years. I went through this process with many students (including the fear of 'idea theft' at the beginning) - it is worth it every time a new game is born. As to finding developers - look either between your friends or on internet forums (gamedev.net, indieteamup.com). Both places are good, but projects done with friends have higher success rate by far. You can also locate the nearest IGDA Chapter / Game Hackathon (like Global Game Jam) and befriend people there. All in all, I hope you proceed with your game project. Feel free to contact me if you feel I could help in any way.OB
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Trying to decide gamification architecture for our mhealth prediabetes reversal product?
I've never built an mhealth startup, but I have spent a lot of time researching and implementing gamified product experiences. I would suggest the following resources: 1) Anything Gabe writes + videos online http://www.gamification.co/gabe-zichermann/ 2) Anything Nir writes + watch his videos online http://www.nirandfar.com/ On Clarity: https://clarity.fm/nireyal 3) Anything Amy Jo Kim writes + talks http://amyjokim.com/ On Clarity: https://clarity.fm/amyjokim These are the 3 people I turn to .. they're brilliantDM
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