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MenuHow can I know if my app idea would be successful?
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Did either landlords or tenants ask you for it?
Did they say they had a problem this solution can fix?
Are they willing to pay for it--or is someone willing to pay for it? Possibly a third party advertiser?
Have you figured out your business model?
How do you protect the app from being "gamed" with fake reviews, positive and negative?
Run it by an expert. And together you can go through the business planning of this idea. An expert should be able to spot flaws in your strategy and suggest workarounds. Together, you will work to refine the original plan so it can be successful.
Another key component to this is defining what success means for you and your app. Think both in terms of the broader objectives (generate revenue, be acquired, be a side hustle business etc) and app-specific (acquire new users, retain users, have high MAU or DAU numbers etc.) I've helped entrepreneurs launch dozens and dozens of applications and a lot of them had seperate goals in mind. some wanted to go viral and got hundreds of thousands of downloads in a few months (rare but it can happen); some wanted to create a companion application for their existing retail business; others wanted to just experience building and marketing an application for a few enterprise-level B2B clients. in order to evaluate whether or not your application would be (or how it can be) validated it's important to first start with what you define the finish line as. I'd be happy to connect and discuss more about goal setting and some validation models/steps you can take to test market readiness with your app idea (both before and including actual development.)
There's no guarantees that any new app will be successful, but one way is to test the app with a closed customer group and get feedback. You also have to look at how your app is going to make you money.
Talk to me if you would like to know more.
Create a mobile app prototype using Proto.io and have small group test it for you. If they think it’s a good idea develop a beta and launch through TestFlight and get more users. As you grow you can leverage the user base you currently have and start to look for funding to build the app fully. Hope this helps!
I believe that an app idea to be successful should begin with the design itself. The App design must be a winner, meaning thereby that it should not only be able to solve a problem, beat the clutter but must have a strong monetization strategy as well. Always remember that the innovation is the key.
Besides if you do have any questions give me a call: https://clarity.fm/joy-brotonath
Related Questions
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Where can I find programmers willing to join a growing mobile start up for equity only?
You won't find anyone worth adding to your team willing to work for equity only, no matter how compelling your product and business is. The realities of the talent market for mobile developers anywhere is such that a developer would be foolish to work only for equity unless they are a cofounder and have double digit equity. Happy to talk about hiring and alternatives to full-time hires.TW
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Whats are some ways to beta test an iOS app?
Apple will allow a developer to register 100 UDID devices per 12 month cycle to test via TestFlight or HockeyApp. Having started with TestFlight, I would really encourage you NOT to use it, and go directly to HockeyApp. HockeyApp is a much better product. There is also enterprise distribution which allows you far more UDID's but whether you qualify for enterprise distribution is difficult to say. As part of your testing, I'd encourage to explicitly ask your testers to only register one device. One of the things we experienced was some testers registering 3 devices but only used one, essentially wasting those UDID's where we could have given to other testers. Who you invite to be a tester should be selective as well. I think you should have no more than 10 non-user users. These people should be people who have either built successful mobile apps or who are just such huge consumers of similar mobile apps to what you're building, that they can give you great product feedback even though they aren't your user. Specifically, they can help point out non obvious UI problems and better ways to implement particular features. The rest of your users should be highly qualified as actually wanting what you're building. If they can't articulate why they should be the first to use what you're building, they are likely the wrong tester. The more you can do to make them "beg" to be a tester, the higher the sign that the feedback you're getting from them can be considered "high-signal." In a limited beta test, you're really looking to understand the biggest UX pain-points. For example, are people not registering and providing you the additional permissions you are requiring? Are they not completing an action that could trigger virality? How far are they getting in their first user session? How much time are they spending per user session? Obviously, you'll be doing your fair share of bug squashing, but the core of it is around improving the core flows to minimize friction as much as possible. Lastly, keep in mind that even with highly motivated users, their attention spans and patience for early builds is limited, so make sure that each of your builds really make significant improvements. Happy to talk through any of this and more about mobile app testing.TW
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To make 50k per month, what are some proven online business models? Which niches have good potential for this?
I think you need to think outside the box. You can definitely make 50k a month but someone just giving you ideas is not going to help you. Remember Ideas are just 1% execution is 99%. Find something you're passionate about. Find a problem that people have daily that can be solved. But if you wan't ideas: E-Commerce is going to be really big over the net few years. Helping people increase their conversion rate will definitely make you over 50k a year if you can execute it right.AC
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Pre-seed / seed funding for a community app... valuation and how much to take from investors?
To answer your questions: 1) Mobile companies at your stage usually raise angel funding at a valuation equivalent of $5,000,000 for US based companies and $4,000,000 to $4,500,000 for Canadian companies. 2) The valuation is a function of how much you raise against that valuation. For instance, selling $50,000 at $5,000,000 means you are selling debt that will convert into shares equal to roughly 1% of your company. 3) I would encourage you to check out my other answers that I've recently written that talk in detail about what to raise and when to raise. Given that you've now launched and your launch is "quiet", most seed investors are going to want to see substantial traction before investing. It's best for you to raise this money on a convertible note instead of actually selling equity, especially if you are intending on raising $50,000 - $100,000. Happy to schedule a call with you to provide more specifics and encourage you to read through the answers I've provided re fundraising advice to early-stage companies as well.TW
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What tools to use for mobile Prototyping ?
My 2 favourite are: - www.uxpin.com - www.flinto.com Flinto is by far my favorite for mobile. I also us www.balsamiq.com for anything wireframe. Sometimes I jump into Sketch http://www.bohemiancoding.com/sketch/ for more high fidelity mockups using their Mirror feature http://www.bohemiancoding.com/sketch/mirror/ Hope that helps. P.S. There's a tonne of Mobile UX experts on Clarity, many $1/min - call them, you'll learn so much. my2cents.DM
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