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MenuHow can I know if my app idea would be successful?
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Did either landlords or tenants ask you for it?
Did they say they had a problem this solution can fix?
Are they willing to pay for it--or is someone willing to pay for it? Possibly a third party advertiser?
Have you figured out your business model?
How do you protect the app from being "gamed" with fake reviews, positive and negative?
Run it by an expert. And together you can go through the business planning of this idea. An expert should be able to spot flaws in your strategy and suggest workarounds. Together, you will work to refine the original plan so it can be successful.
Another key component to this is defining what success means for you and your app. Think both in terms of the broader objectives (generate revenue, be acquired, be a side hustle business etc) and app-specific (acquire new users, retain users, have high MAU or DAU numbers etc.) I've helped entrepreneurs launch dozens and dozens of applications and a lot of them had seperate goals in mind. some wanted to go viral and got hundreds of thousands of downloads in a few months (rare but it can happen); some wanted to create a companion application for their existing retail business; others wanted to just experience building and marketing an application for a few enterprise-level B2B clients. in order to evaluate whether or not your application would be (or how it can be) validated it's important to first start with what you define the finish line as. I'd be happy to connect and discuss more about goal setting and some validation models/steps you can take to test market readiness with your app idea (both before and including actual development.)
There's no guarantees that any new app will be successful, but one way is to test the app with a closed customer group and get feedback. You also have to look at how your app is going to make you money.
Talk to me if you would like to know more.
Create a mobile app prototype using Proto.io and have small group test it for you. If they think it’s a good idea develop a beta and launch through TestFlight and get more users. As you grow you can leverage the user base you currently have and start to look for funding to build the app fully. Hope this helps!
I believe that an app idea to be successful should begin with the design itself. The App design must be a winner, meaning thereby that it should not only be able to solve a problem, beat the clutter but must have a strong monetization strategy as well. Always remember that the innovation is the key.
Besides if you do have any questions give me a call: https://clarity.fm/joy-brotonath
Related Questions
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What is the best technology for developing a new mobile app from scratch?
There are two sides to that question. One is the mobile app itself and the other is the backend. If I misunderstood in any way and you didn't mean "native" app I apologize in advance. On the backend, there is no clear cut answer to which is the "best". It depends solely on the developers you are able to get. We for example use Node.js , mongoDB, redis, elasticsearch and a couple of proprietary tools in the backend. But you have your pick of the litter now both on the backend api and the datastore with the myriad of options available and touted as the "best" currently on the market. Now on the app side again it solely depends on what you need your mobile app to do. Experiencing first-hand "develop once, run anywhere" I can say it's more like "develop once, debug everywhere" to quote a Java saying. We have tried Phonegap and Titanium Appcelerator and we have switched to native (ObjC and Java) after a couple of months of trying to go the hybrid route. The reasons behind the choice are as follows: - anything that breaks the pattern of how those frameworks NEED to operate is just a huge technical debt that keeps accruing a huge interest. - anything that uses css3 accelerated animations on Android is buggy at best and slow as hell at worst on any lower (< 4.1 I think) versions of Android I hope this gives you some insight. If you need/want to ask me anything feel free to contact me. MihaiMP
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Any opinions on raising money on Indiegogo for an app?
Apps are difficult to fund on IndieGoGo as few are successful, and we rarely take them on as clients. Websites like http://appsfunder.com/ are made for that very reason, but again, difficult to build enough of a following willing to pay top dollar for an app that could very well be free, already existing in the marketplace. A site that is gaining more traction you may want to look into would be http://appsplit.com/. Again, Appsplit Is Crowdfunding For Apps specifically.RM
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If I am planning to launch a mobile app, do I need to register as a company before the launch?
I developed and published mobile apps as an individual for several years, and only formed a corporation later as things grew and it made sense. As far as Apple's App Store and Google Play are concerned, you can register as an individual developer without having a corporation. I'd be happy to help further over a call if you have any additional questions. Best of luck with your mobile app!AM
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What is the generally agreed upon "good" DAU/MAU for mobile apps?
You are right that the range is wide. You need to figure what are good values to have for your category. Also, you can focus on the trend (is your DAU/MAU increasing vs decreasing after you make changes) even if benchmarking is tough. Unless your app is adding a huge number of users every day (which can skew DAU/MAU), you can trust the ratio as a good indication of how engaged your users are. For games, DAU/MAU of ~20-30% is considered to be pretty good. For social apps, like a messenger app, a successful one would have a DAU/MAU closer to 50%. In general most apps struggle to get to DAU/MAU of 20% or more. Make sure you have the right definition of who is an active user for your app, and get a good sense of what % of users are actually using your app every day. Happy to discuss what is a good benchmark for your specific app depending on what it does.SG
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Pre-seed / seed funding for a community app... valuation and how much to take from investors?
To answer your questions: 1) Mobile companies at your stage usually raise angel funding at a valuation equivalent of $5,000,000 for US based companies and $4,000,000 to $4,500,000 for Canadian companies. 2) The valuation is a function of how much you raise against that valuation. For instance, selling $50,000 at $5,000,000 means you are selling debt that will convert into shares equal to roughly 1% of your company. 3) I would encourage you to check out my other answers that I've recently written that talk in detail about what to raise and when to raise. Given that you've now launched and your launch is "quiet", most seed investors are going to want to see substantial traction before investing. It's best for you to raise this money on a convertible note instead of actually selling equity, especially if you are intending on raising $50,000 - $100,000. Happy to schedule a call with you to provide more specifics and encourage you to read through the answers I've provided re fundraising advice to early-stage companies as well.TW
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