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Answers
MenuWhere Can I find more clients for iOS Development Jobs?
I freelance and develop iOS apps and am looking for more clients.
I dont have problem closing a sale once i get in touch with a Client has I already have an extensive portfolio
Answers
Have you tried AdWords and a website/landing page for you or your business?
I know a company in Brazil that is doing exactly this:
* They have a website/landing page setup that explains how they charge for the application and has a call-to-action button to ask for an evaluation of the project the client have
* They have thought and described a way to evaluate projects roughly so that the client may have an idea of time / costs of the project
* Their website has images of applications they have developed before in a portfolio
They are doing great, actually they have more people asking them projects than they are able to develop and they started rejecting offers.
A friend runs a site called "Contract IQ" (www.contractiq.com). Suggest you list yourself there and find other such avenues to showcase your prior work so clients can find you!
Once you're good they usually come to you...
You might want to try reaching out to existing business in your area but it depends on what you have experience building.
If you have free-time, you might also want to consider creating a skinnable template to be sold to multiple businesses.
Related Questions
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Can you offer 1-month or 1-week trials on in-app purchases?
You can't offer trials or even easily make refunds accessible via in-app purchases. What you can do is actually make manual deposits or write checks back to the users who ask for it. But the purchase behavior associated with in-app purchases really shouldn't require any promise of a refund. In fact, doing so might make people *less* likely to purchase being that you're telegraphing a weak offering. Happy to talk through alternate ways of testing pricing and willingness to pay in a call.TW
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How much should it cost to develop this IOS app?
As the host of 'The App Guy Podcast', I can introduce you to a few good developers ranging from inexpensive locations to $100 per hour top rates. As a quick guess, this type of app will start from $900 using a cross platform solution (Like Titanium Studio) to $5000 for Objective-C apps written on xCode Let me know if you want an introduction by contacting me through my website or podcast Paul Kemp - The App Guy Podcast http://TheAppGuy.co/PK
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Whats are some ways to beta test an iOS app?
Apple will allow a developer to register 100 UDID devices per 12 month cycle to test via TestFlight or HockeyApp. Having started with TestFlight, I would really encourage you NOT to use it, and go directly to HockeyApp. HockeyApp is a much better product. There is also enterprise distribution which allows you far more UDID's but whether you qualify for enterprise distribution is difficult to say. As part of your testing, I'd encourage to explicitly ask your testers to only register one device. One of the things we experienced was some testers registering 3 devices but only used one, essentially wasting those UDID's where we could have given to other testers. Who you invite to be a tester should be selective as well. I think you should have no more than 10 non-user users. These people should be people who have either built successful mobile apps or who are just such huge consumers of similar mobile apps to what you're building, that they can give you great product feedback even though they aren't your user. Specifically, they can help point out non obvious UI problems and better ways to implement particular features. The rest of your users should be highly qualified as actually wanting what you're building. If they can't articulate why they should be the first to use what you're building, they are likely the wrong tester. The more you can do to make them "beg" to be a tester, the higher the sign that the feedback you're getting from them can be considered "high-signal." In a limited beta test, you're really looking to understand the biggest UX pain-points. For example, are people not registering and providing you the additional permissions you are requiring? Are they not completing an action that could trigger virality? How far are they getting in their first user session? How much time are they spending per user session? Obviously, you'll be doing your fair share of bug squashing, but the core of it is around improving the core flows to minimize friction as much as possible. Lastly, keep in mind that even with highly motivated users, their attention spans and patience for early builds is limited, so make sure that each of your builds really make significant improvements. Happy to talk through any of this and more about mobile app testing.TW
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Other than appdata.com, where can I find download & revenue numbers of successful iOS apps?
I believe Appannie.com is what you are looking for.AC
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What would be the cost to program an an app like Whatsapp? iOS only.
Well, the biggest cost here wouldn't be in the app, but in the server infrastructure. As usual with connected apps, people often forget they have to be connected to servers. The app itself is just a view to what the servers provide, so it's not the major cost. 20K $ to 100K $ should be enough. On server stuff, I expect it to be a lot more, particularly if you aim for a wide audience (several million $). On a Whatsapp clone, I'd consider: - solutions for performing calls through servers, not that easy. Look at what Twilio provides. WebRTC is an upcoming protocol that will ease that (web & mobile). - solutions for API, IM and user accounts management. Look at StackMob or Parse which are MBaaS (Mobile Backend as a Service). Hope it helps!AJ
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