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MenuIs it ok to use Javascript / Angular for a mobile app that uses a wearable? Is it fast enough?
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If your goal is a proof of concept, use what you know and don't stress about performance yet.
Other options for using a web stack to build native apps include Steroids (native transitions with web views) and React Native.
From what you're describing, it doesn't seem like you'll hit any major challenges in the alpha stages. Once the project grows legs, it would probably be worth consulting with an expert to dig deeper into the architecture and requirements to make a more informed judgment.
Good luck!
Hi,
Two part answer:
1. PhoneGap (and similar solution) basically expose a limited set of apis to Javascript (basically translate the original Java / Objective C hook into Javascript and vice versa). I'm not sure PhoneGap will support the API's you need - however Nativescript should (it's a javascript library, happy to connect you to the right people if you want to use it).
2. Performance limitations of PhoneGap etc. is divided between rendering (which shouldn't really be an issue) and the fact that Javascript just runs slower than native code. If you do require heavy computation I'd suggest sending it over to a python server (over internet / wifi) but I suspect Javascript should be able to handle most of the computation.
Related Questions
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What is the best technology for developing a new mobile app from scratch?
There are two sides to that question. One is the mobile app itself and the other is the backend. If I misunderstood in any way and you didn't mean "native" app I apologize in advance. On the backend, there is no clear cut answer to which is the "best". It depends solely on the developers you are able to get. We for example use Node.js , mongoDB, redis, elasticsearch and a couple of proprietary tools in the backend. But you have your pick of the litter now both on the backend api and the datastore with the myriad of options available and touted as the "best" currently on the market. Now on the app side again it solely depends on what you need your mobile app to do. Experiencing first-hand "develop once, run anywhere" I can say it's more like "develop once, debug everywhere" to quote a Java saying. We have tried Phonegap and Titanium Appcelerator and we have switched to native (ObjC and Java) after a couple of months of trying to go the hybrid route. The reasons behind the choice are as follows: - anything that breaks the pattern of how those frameworks NEED to operate is just a huge technical debt that keeps accruing a huge interest. - anything that uses css3 accelerated animations on Android is buggy at best and slow as hell at worst on any lower (< 4.1 I think) versions of Android I hope this gives you some insight. If you need/want to ask me anything feel free to contact me. MihaiMP
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iOS App: Beta vs Launch Quietly?
I would suggest launching in a foreign app store only (ex: Canada). That will allow you to get more organic users to continue iterating without a big push. I got this idea from Matt Brezina (Founder of Sincerely, previously Xobni) https://clarity.fm/brezina - he's the man when it comes to testing & iterating mobile apps.DM
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Any opinions on raising money on Indiegogo for an app?
Apps are difficult to fund on IndieGoGo as few are successful, and we rarely take them on as clients. Websites like http://appsfunder.com/ are made for that very reason, but again, difficult to build enough of a following willing to pay top dollar for an app that could very well be free, already existing in the marketplace. A site that is gaining more traction you may want to look into would be http://appsplit.com/. Again, Appsplit Is Crowdfunding For Apps specifically.RM
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