Customer-driven CTO with over 25 years experience in the gaming industry (30 years in computing). Adept at setting technical strategy for studios such as EA/Maxis, Sony, Fox Interactive and Vivendi Universal Games. Responsible for teams of 15 to 100 employees as a fair and collaborative leader. Managed development budgets of $2MM to $100MM with revenues of $5MM to $400MM for individual titles. Developed and maintained business relationships with external partners such as Microsoft, Intel, Sony, Magic Leap, AMD, NVIDIA, Autodesk and Adobe. Passionate about problem-solving, unifying tech communities, and creating great products that delight customers.